To create a game in Julia, you can start by creating the basic structure of the game using the following code:
import Base.jbdos_game
using LinearAlgebra
# Create an array to represent the board
board = Array{Int, 2}
# Initialize a new game| import sys | |
| import random | |
| def parse_input(): | |
| lines = [line for line in sys.stdin] | |
| ly, lx = int(lines[0]), int(lines[1]) | |
| board = [] | |
| for y in range(ly): | |
| line = "".join(l for l in lines[y+2] if l in ["p", "P", " "]) |
| from collections import Counter | |
| def stonesForCrown(stones): | |
| c = Counter(stones) | |
| num = 0 | |
| val = 0 | |
| l = sorted(c.items(), key = lambda x:(x[1], x[0]), reverse=True) | |
| for x in l: | |
| if num != x[1]: | |
| num = x[1] |
| julia> using PyCall | |
| julia> py""" | |
| def pysum(lx, ly): | |
| return sum(x*y for x in range(1,lx+1) for y in range(1,ly+1,3)) | |
| """ | |
| julia> jlsum(lx, ly) = sum(x*y for x in 1:lx for y in 1:3:ly) | |
| jlsum (generic function with 2 methods) |
| bo9bo6bo19bo12bo27bo9bo8bo13bo9bobobo6bo7bo3bo4bo8bo29bo7bo2bo9bobo14bo3bob2o6bo15bo3bo3bo13bo13bo5bo35bo20bo4b2o9bo14bo14bo9bobo44bo6bo9b2o10bo30bo7bo49bo$8bo19bo9b2obo3bo31bo45bo3bo6bo33bo3bo5bo6b2o6bobo14bo3bo10bo10bo4bo16bo26bobo13bo7bobo18bo13bo21bo86bo14bo15bo4bo5bobo3bo17bo7bo5bo21bo5b2o6bo10bo8bo5bo$4bo5bo8bo20bo3bobo2bo5bo3bo4bobo18bo2bo5bo18bo7bo4bo2bo14bo5bo25bo3bo3bo12bob2o8b2obo5bo4bobo2bo26bo2bo17bobo9bo15bo11b3o22bo23b2o10bo11bo29bo2bobo4bobo4bo3bo14bo2bo58bo2bo16bo6bo6bo8bo22bo5bo$3bo21b2o4bo10bobo13bob2o14bo6bo14bo2bo3bo13bo3bo12b2o2bo3bo12bo19bo2bo17b2obo4bo16bo2bobobo14bo20bo6bo4bo11bo4bo20bo4bobo3bo16bo34bo9bo6bo20bo5bobo20bo10bob2o17bo5bo39bo7bo4bo5bo25bo27bo$8bo2bo25bo10bo10bo2bo10bo5bo8bo3bo4bo11bo42bo19bobo19bo13bo6bobo14bo5bo5bo2bo4bo11bo18bo2b2o5bo10bo19bo6bo3bo7bo5b2o33bo5bo19bo20bo9bo15bo7bo24bo4bo11bob3o2b2o10bo2b2o8bobo5bo7bo18bo9bo2bo$20bo3bo4bo27bo16bo41bo16bo17bo19bo2bo9bo6bo5bo5bo11b2ob2o13bo4bo2bo7bo20bo2bobo11b2o8bo4bo4bo4bo2bo4bo8bo8b2o4bo5bo11bo11bo8bo7bo2b2o40bo35bo23bo2 |
| julia> io = IOBuffer("JuliaLang"); | |
| julia> string(io.data) | |
| "UInt8[0x4a, 0x75, 0x6c, 0x69, 0x61, 0x4c, 0x61, 0x6e, 0x67]" | |
| julia> string(io.data) | |
| "UInt8[0x4a, 0x75, 0x6c, 0x69, 0x61, 0x4c, 0x61, 0x6e, 0x67]" | |
| julia> String(io.data) | |
| "JuliaLang" |
| using BenchmarkTools | |
| NUCLEOTIDES = collect("ACGT") | |
| function build_countnuc(nucleotides) | |
| prog = "vec -> (freqtable = fill(0, $(length(nucleotides)));\n" | |
| prog *= "for n in vec\n" | |
| prog *= "if n == '$(nucleotides[1])'\n freqtable[1] += 1\n" | |
| for (i, nuc) in enumerate(nucleotides[2:end]) |
| julia> function dg()::Int | |
| N = 200000 | |
| nheads::Int = @distributed (+) for i = 1:N | |
| Int(rand(Bool)) | |
| end | |
| return nheads | |
| end | |
| dg (generic function with 1 method) | |
| julia> @code_warntype dg() |
| using BenchmarkTools | |
| macro fast_instance_iteration(_instance::Symbol) | |
| local outer_instance = getfield(@__MODULE__, _instance) | |
| local dispatch_on_instance = Val{outer_instance} | |
| local base_type = typeof(outer_instance) | |
| local field_values = [getfield(outer_instance, field) for field in fieldnames(base_type)] | |
| local num_fields = length(field_values) | |
| local id = rand() |
To create a game in Julia, you can start by creating the basic structure of the game using the following code:
import Base.jbdos_game
using LinearAlgebra
# Create an array to represent the board
board = Array{Int, 2}
# Initialize a new game