I hereby claim:
- I am distransient on github.
- I am distransient (https://keybase.io/distransient) on keybase.
- I have a public key ASAMXAnd4BW987Su9vodMVQxa90nriH6Hlw0PIru-tB1OAo
To claim this, I am signing this object:
class_name ConfigBase extends Node | |
## Base class for Configuration | |
## Types to filter on when reflecting on subclass properties. | |
const VALID_PROP_TYPES : Array[int] = [ | |
Variant.Type.TYPE_BOOL, | |
Variant.Type.TYPE_INT, | |
Variant.Type.TYPE_FLOAT, | |
Variant.Type.TYPE_STRING, |
I hereby claim:
To claim this, I am signing this object:
error[E0275]: overflow evaluating the requirement `&specs::storage::restrict::RestrictedStorage<'_, '_, _, _, _, _>: specs::join::Join` | |
--> amethyst_ui\src\pass.rs:260:74 | |
| | |
260 | for (entity, transform, _new) in (&*entities, &transforms, &new).join() { | |
| ^^^^ | |
| | |
= help: consider adding a `#![recursion_limit="128"]` attribute to your crate | |
= note: required because of the requirements on the impl of `specs::join::Join` for `&shred::world::Fetch<'_, specs::storage::restrict::RestrictedStorage<'_, '_, _, _, _, _>>` | |
= note: required because of the requirements on the impl of `specs::join::Join` for `&shred::world::Fetch<'_, shred::world::Fetch<'_, specs::storage::restrict::RestrictedStorage<'_, '_, _, _, _, _>>>` | |
= note: required because of the requirements on the impl of `specs::join::Join` for `&shred::world::Fetch<'_, shred::world::Fetch<'_, shred::world::Fetch<'_, specs::storage::restrict::RestrictedS |
let storage = () // this is the placeholder I'm using for your component storage; | |
// | |
// this following stuff would go in your system init | |
// | |
// create bitsets for each kind in your enum, keep in system struct data | |
let (head, body, turn, tail) = | |
(BitSet::default(), BitSet::default(), BitSet::default(), BitSet::default()); |
Sorry for putting this in a kind of pastebin (couldn't fit in character limit), but I hope my thoughts help progress this discussion;
There's plenty you could say about the applicability of concepts between matchmaking and serious gameplay but the biggest issue that continues to go unaddressed broadly speaking, although you somewhat worked towards addressing it yourself, is that matchmaking in its form exists at all.
The fact that players are automatically placed into matches with random strangers in this specific format is just going to lead to poor gameplay.
Booting on an iPod 5th Gen (Video, 2005 30gb version), attempted 3.14 stable and checkout b5fb978
iPod modified with iFlash-SATA (ZIF-mSATA chip) and Dogfish 128gb mSATA SSD
Works properly in factory system (latest update), drive is formatted to FAT32, installation performed with Windows Rockbox Utility
Panics on startup (although sometimes after the menu shows for some time) with either an ATA -11
or ATA -32
error.
// This is the carousel implemented in idiomatic javascript | |
// Converts NodeLists to Arrays | |
function toArray(x) { | |
return Array.prototype.slice.call(x); | |
}; | |
// Returns array of elements that match css query nested to parent | |
function queryChildren(parent, query) { | |
return toArray(Element.prototype.querySelectorAll.call(parent, query)); |
Resources for intermediate skilled web developers
// since we know how prototype works, now we can forget it exists | |
// and forfeit from using it in our code, because of the penalty | |
// it incurs in the form of extra complexity | |
function numberArray() { | |
var x = { value: Array.apply(null, arguments) } | |
x.sum = function () { return this.value.reduce(function(x, y) { return x + y }) } | |
return x | |
} |
______ _ ______ | |
| ___ (_) | ___ \ | |
| |_/ /_ __ _ | |_/ / ___ ___ ___ | |
| ___ \ |/ _` | | ___ \/ _ \/ __/ __| | |
| |_/ / | (_| | | |_/ / (_) \__ \__ \ | |
\____/|_|\__, | \____/ \___/|___/___/ | |
__/ | ,d88b.d88b, | |
|___/ 88888888888 | |
____ `Y8888888Y' | |
/ __ \ LOVES `Y888Y' |