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// Queue Disposing
import com.hydrotik.queueloader.QueueLoader;
import com.hydrotik.queueloader.QueueLoaderEvent;
var _oLoader:QueueLoader = new QueueLoader();
var img:Sprite = new Sprite();
img.name = "image_1";
img.x = 20;
// Calling a SWF's Library Class References - Application Domain Example
import com.hydrotik.queueloader.QueueLoader;
import com.hydrotik.queueloader.QueueLoaderEvent;
var addedDefinitions:LoaderContext = new LoaderContext();
addedDefinitions.applicationDomain = ApplicationDomain.currentDomain;
var _oLoader:QueueLoader = new QueueLoader(false, addedDefinitions, true, "testQueue");
// Bitmap Smoothing and Cache Killing Example
import com.hydrotik.queueloader.QueueLoader;
import com.hydrotik.queueloader.QueueLoaderEvent;
var _oLoader:QueueLoader = new QueueLoader();
var img:Sprite = new Sprite();
img.name = "image_1";
img.x = 20;
// Multiple Items and Event Monitoring Example
import com.hydrotik.queueloader.QueueLoader;
import com.hydrotik.queueloader.QueueLoaderEvent;
var imageContainer:Sprite = new Sprite();
addChild(imageContainer);
imageContainer.x = imageContainer.y = 25;
var _oLoader:QueueLoader = new QueueLoader();
// Most Basic Example
import com.hydrotik.queueloader.QueueLoader;
import com.hydrotik.queueloader.QueueLoaderEvent;
var _oLoader:QueueLoader = new QueueLoader();
var img:Sprite = new Sprite();
img.name = "image_1";
img.x = 20;