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// constant movement | |
void Update() { | |
transform.position = Vector3.Lerp(pos1.position, pos2.position, speed * timer); | |
if (destination == pos1) { | |
timer = Mathf.Clamp(timer = Time.deltaTime, 0.0f, 1.0f/speed); | |
} else { | |
timer = Mathf.Clamp(timer + Time.deltaTime, 0.0f, 1.0f/speed); | |
} | |
} |
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using UnityEngine; | |
using System.Collections; | |
[ExecuteInEditMode] | |
public class SnapToGrid : MonoBehaviour { | |
public float cell_size = 1f; // = larghezza/altezza delle celle | |
private float x, y, z; | |
void Start() { |
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using UnityEngine; | |
using System.Collections; | |
public class Gizmo : MonoBehaviour { | |
public bool ShowMainCameraBorder; | |
void OnDrawGizmos() { | |
if (ShowMainCameraBorder) { | |
float z = GetComponent<Camera>().nearClipPlane; | |
Vector3 max = GetComponent<Camera>().ViewportToWorldPoint(new Vector3(1, 1, z)); |
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