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# Make the family songbook out of mup and chordpro files. | |
# | |
# Create trumpet versions by including TRUMPET=true on the command line. | |
COVER_OUT = cover.pdf | |
COVER_SRC = cover.tex | |
COVER_JUNK = cover.aux cover.log | |
MUP = mup | |
MUP_IN = $(wildcard *.mup) |
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# Workflow to publish Godot HTML5 games to GitHub Pages | |
# | |
# This script assumes that the project itself is in a subdirectory "project". This | |
# folder structure frees up the root of the repository to be used for non-project | |
# files, such as the README, build folder, or raw assets folder. | |
# | |
# Make sure your project is configured for Web export | |
# to the path `build/web`. | |
name: 'Publish to GitHub Pages' |
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# Workflow to publish Godot HTML5 games to GitHub Pages | |
# | |
# Make sure your project is configured for Web export | |
# to the path `build/web`. | |
name: 'Publish to GitHub Pages' | |
env: | |
GODOT_VERSION: 3.2.2 # Remember to manually set image to this version below. |
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# Workflow to publish Godot HTML5 games to GitHub Pages | |
# | |
# Make sure your project is configured for Web export | |
# to the path `build/web`. | |
name: 'Publish to GitHub Pages' | |
env: | |
GODOT_VERSION: 3.2.2 # Remember to manually set image to this version below. |
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name: Deploy to GitHub Pages | |
on: | |
workflow_dispatch: | |
push: | |
branches: | |
- master | |
jobs: | |
deploy: |
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extends Node | |
class_name BuildNumber | |
const BUILD_NUMBER_PATH := "res://build_number.tres" | |
var value : int | |
func _init(): | |
var f:File = File.new() | |
f.open(BUILD_NUMBER_PATH, File.READ) |
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extends Node | |
class_name TweenPool | |
export(int) var initial_size = 4 | |
var _pool := [] | |
func _ready(): | |
for _i in range(4): | |
# warning-ignore:return_value_discarded |
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header | |
title (18) "Istanbul (Not Constantinople)" | |
title (9) "" "They Might Be Giants" | |
score | |
beamstyle=4,4,4,4 | |
time=cut | |
music |
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#include "AutomationTest.h" | |
#include "HighScoreTable.h" | |
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FHighScoreTableTest, "UnitTests.HighScoreTable", EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter) | |
#define Describe(Desc) Description = Desc; | |
#define GivenAnEmptyTable() Table = NewObject<UHighScoreTable>(); Scores.Empty(); | |
#define GivenATableContaining(...) GivenAnEmptyTable() Scores.Append(TArray<int32> { __VA_ARGS__}); for (int32 Value : Scores) Table->AddPotentialHighScore(Value); | |
#define WhenScoreIsAdded(X) Result=Table->AddPotentialHighScore(X); | |
#define ThenIndexOfMostRecentEntryIs(Expected) TestEqual(TEXT("Most recent index"), Result, Expected); |