In Object-Oriented Programming (OOP) with respect to the SOLID design pattern, 
you can abstract I2C, SPI, and RS232 communication by creating interfaces (abstract classes) 
for each communication protocol. The interfaces would define methods for reading and writing data, 
as well as setting up the communication parameters.Here's an example in C++, using the Boost.Asio library 
for non-blocking I/O:

```cpp
#include <boost/asio.hpp>

class I2CInterface 
{
protected: 
    boost::asio::io_context io_context; 
    boost::asio::i2c_base::address address;
public: 
    I2CInterface(boost::asio::i2c_base::address address) 
      : address(address)
        , io_context() 
      {} 
    virtual bool writeBytes(const std::vector<uint8_t>& data) = 0; 
    virtual bool readBytes(std::vector<uint8_t>& buffer) = 0;
};
```
```cpp
class SPIInterface 
{
protected: 
    boost::asio::io_context io_context; 
    boost::asio::spi_base::clock_polarity polarity; 
    boost::asio::spi_base::clock_phase phase;
public: 
    SPIInterface(boost::asio::spi_base::clock_polarity polarity, boost::asio::spi_base::clock_phase phase) 
      : polarity(polarity), phase(phase)
      , io_context() {} 
    virtual bool writeBytes(const std::vector<uint8_t>& data) = 0; 
    virtual bool readBytes(std::vector<uint8_t>& buffer) = 0;};

};
```
```cpp
class RS232Interface 
{

protected: 
    boost::asio::io_context io_context; 
    int baud_rate;
public: 

    RS232Interface(int baud_rate) : baud_rate(baud_rate), io_context() {} 
    virtual bool writeBytes(const std::vector<uint8_t>& data) = 0; 
    virtual bool readBytes(std::vector<uint8_t>& buffer) = 0;
};
```


With these interfaces, you can create concrete classes that inherit from I2CInterface, SPIInterface, and RS232Interface and implement the required methods. This design adheres to the SOLID principles:Single Responsibility Principle: Each interface or class handles one type of communication.Open/Closed Principle: You can easily add new communication types by creating new classes that inherit from the existing interfaces.Liskov Substitution Principle: The client code that uses these interfaces can use objects of any subclass without knowing the difference.Interface Segregation Principle: Each interface is small, and only contains methods that are necessary for a particular type of communication.Dependency Inversion Principle: High-level modules should not depend on low-level modules. Both should depend on abstractions.