User: can you extract the FOV from here?
private static void method4175(@OriginalArg(0) float arg0, @OriginalArg(1) float arg1, @OriginalArg(2) float arg2, @OriginalArg(3) float arg3, @OriginalArg(4) float nearClip, @OriginalArg(5) float farClip) {
@Pc(3) float local3 = nearClip * 2.0F;
matrix[0] = local3 / (arg1 - arg0);
matrix[1] = 0.0F;
matrix[2] = 0.0F;
matrix[3] = 0.0F;
matrix[4] = 0.0F;
matrix[5] = local3 / (arg3 - arg2);