This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
export default (fileInfo, api, options) => { | |
const { path: rawPath, value, declarator = "theme" } = options; | |
if (!rawPath || !value) { | |
console.error("Pass paths AND value to change the code "); | |
process.exit(1); | |
} | |
const paths = rawPath.split("."); | |
const j = api.jscodeshift; | |
const root = j(fileInfo.source); | |
const possibleRoots = root.find(j.VariableDeclarator, { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"FunctionalComponent": { | |
"prefix": "reafc", | |
"body": [ | |
"import React, {FC} from 'react'", | |
"", | |
"export interface ${1:${TM_DIRECTORY/^.+\\/(.*)$/$1/}}Props {", | |
"}", | |
"", | |
"export const ${1:${TM_DIRECTORY/^.+\\/(.*)$/$1/}}:FC<${1:${TM_DIRECTORY/^.+\\/(.*)$/$1/}}Props> = () => {", |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
_onInterval () { | |
const now = Date.now() | |
this.setState((oldState) => { | |
let { score, level, lastLeft, obstacleIndex } = oldState | |
const { right, up, down } = this._controls | |
this._resetControls() | |
let obstacleSpeed = INITIAL_OBSTACLE_STEP + INITIAL_OBSTACLE_STEP * (0.2) * level | |
if (right) { | |
obstacleSpeed *= 1 * 6 * Math.min(right, 2) | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
_checkColision(playerLeft, playerTop, obstacleData, newLeft) { | |
let isWithingHeight = false | |
const wrapperHeight = this._wrapper.offsetHeight | |
const obstacleHeight = wrapperHeight / 2 | |
if (obstacleData.onTop) { | |
if (playerTop <= obstacleHeight) { | |
isWithingHeight = true | |
} | |
} else { | |
if ((playerTop + PLAYER_HEIGHT) >= wrapperHeight - obstacleHeight) { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
_listenToKey(ev) { | |
if (ev.code === 'Enter') { | |
if (!this.state.running) { | |
this._startGame() | |
} | |
} | |
if (this.state.running) { | |
if (ev.code === 'Space' || ev.code === 'ArrowUp') { | |
this._controls.up++ | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import React, { Component } from 'react'; | |
import styled, {keyframes} from 'styled-components' | |
const gentlyRock = keyframes` | |
0% {transform:rotate(4deg);} | |
50% {transform:rotate(-4deg);} | |
100% {transform:rotate(4deg);} | |
` | |
const dead = keyframes` | |
0% {transform:rotate(0);} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import React, { Component } from 'react'; | |
import styled from 'styled-components' | |
const BackGround = styled.div` | |
background-color: blue; | |
width: 100%; | |
height: 100%; | |
overflow: hidden; | |
position: absolute; | |
text-align: center; | |
` |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import React, { Component } from 'react'; | |
export class BgMusic extends Component { | |
render() { | |
if (this.props.mute) { | |
return null | |
} | |
if (this.props.gameOver) { | |
return ( | |
<audio |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
render() { | |
return ( | |
<div id="wrapper" ref={(c) => this._wrapper = c}> | |
<BgMusic | |
gameOver={this.state.gameOver} | |
running={this.state.running} | |
mute={this.state.mute} | |
/> | |
<Brackground |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function sendMessage () { | |
idleButton() | |
var feedBack = document.getElementById('feedBack') | |
var question = document.getElementById("question").value.trim() | |
if (!question || question.length === 0){ | |
setError('Insira uma pergunta') | |
return | |
} | |
if (question === lastQuestion) { | |
setError('Você já perguntou isso....') |
NewerOlder