- Application
- Request Handling
- Authorization
========================== | |
How Software Companies Die | |
========================== | |
- Orson Scott Card | |
The environment that nurtures creative programmers kills management and | |
marketing types - and vice versa. | |
Programming is the Great Game. It consumes you, body and soul. When | |
you're caught up in it, nothing else matters. When you emerge into |
The Last Question by Isaac Asimov, LET THERE BE LIGHT!
The last question was asked for the first time, half in jest, on May 21, 2061, at a time when humanity first stepped into the light. The question came about as a result of a five dollar bet over highballs, and it happened this way:
Alexander Adell and Bertram Lupov were two of the faithful attendants of Multivac. As well as any human beings could, they knew what lay behind the cold, clicking, flashing face -- miles and miles of face -- of that giant computer. They had at least a vague notion of the general plan of relays and circuits that had long since grown past the point where any single human could possibly have a firm grasp of the whole.
var httpClient = new HttpClient(); | |
httpClient.DefaultRequestHeaders.UserAgent.Add( | |
new ProductInfoHeaderValue("AppSpecificHeader", "1")); | |
var repo = "{org}/{repo}"; | |
var contentsUrl = $"https://api.github.com/repos/{repo}/contents"; | |
var contentsJson = await httpClient.GetStringAsync(contentsUrl); | |
var contents = (JArray)JsonConvert.DeserializeObject(contentsJson); | |
foreach(var file in contents) | |
{ | |
var fileType = (string)file["type"]; |
using System; | |
using System.IO; | |
using System.Security.Cryptography; | |
using System.IdentityModel.Tokens.Jwt; | |
using Microsoft.IdentityModel.Tokens; | |
using System.Security.Claims; | |
namespace Auth.Util { | |
class SignToken { | |
static void Main(string[] args) { |
.animated-text { | |
box-sizing: border-box; | |
margin: 8px; | |
width: 66.6667%; | |
background: linear-gradient(to right, rgba(0, 0, 0, 0.1) 0%, rgba(0, 0, 0, 0) 0%, rgba(0, 0, 0, 0.1) 40%, rgba(0, 0, 0, 0) 100%) no-repeat rgba(0, 0, 0, 0.1); | |
position: relative; | |
min-height: 4px; | |
min-width: 100px; | |
animation-duration: 1.5s; | |
animation-fill-mode: forwards; |
const $T = text => document.createTextNode(text) | |
function $E(tag, props, kids) { | |
const elem = document.createElement(tag) | |
for (const k in props) { | |
elem[k] = props[k] | |
} | |
for (const kid of kids) { | |
elem.appendChild(kid) | |
} |
public static string GetChromeUrl(Process process) | |
{ | |
if (process == null) | |
throw new ArgumentNullException("process"); | |
if (process.MainWindowHandle == IntPtr.Zero) | |
return null; | |
AutomationElement element = AutomationElement.FromHandle(process.MainWindowHandle); | |
if (element == null) |
#include "ProcedualSpline.h" | |
#include "AwesomeStruct.h" | |
FAwesomeStruct FAwesomeStruct::BuildAwesomeStruct( | |
FVector AwesomeVector, | |
bool AwesomeBoolean, | |
float AwesomeFloat, | |
int32 AwesomeInteger, | |
FRotator AwesomeRotator | |
) |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) becaus