- http://$JENKINS_SERVER/api
- http://$JENKINS_SERVER/createItem
- http://$JENKINS_SERVER/cli
- java -jar jenkins-cli.jar create-job NewJobName < config-file.xml
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postfx = {} | |
postfx.all = {} | |
postfx.active = true | |
local PixelEffect = class("PixelEffect") | |
function PixelEffect:initialize(effect) | |
self.effect = effect | |
self.active = true | |
end |
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function go() { | |
var userId = prompt('Username?', 'Guest'); | |
// Consider adding '/<unique id>' if you have multiple games. | |
var gameRef = new Firebase(GAME_LOCATION); | |
assignPlayerNumberAndPlayGame(userId, gameRef); | |
}; | |
// The maximum number of players. If there are already | |
// NUM_PLAYERS assigned, users won't be able to join the game. | |
var NUM_PLAYERS = 4; |
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gifify() { | |
if [[ -n "$1" ]]; then | |
if [[ $2 == '--good' ]]; then | |
ffmpeg -i $1 -r 10 -vcodec png out-static-%05d.png | |
time convert -verbose +dither -layers Optimize -resize 600x600\> out-static*.png GIF:- | gifsicle --colors 128 --delay=5 --loop --optimize=3 --multifile - > $1.gif | |
rm out-static*.png | |
else | |
ffmpeg -i $1 -s 600x400 -pix_fmt rgb24 -r 10 -f gif - | gifsicle --optimize=3 --delay=3 > $1.gif | |
fi | |
else |
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# | |
# Shamelessly copied from http://blog.yesmeck.com/archives/make-git-automatically-remove-trailing-whitespace-before-committing/ | |
# | |
# What's distinct about this version, as opposed to several I've seen, | |
# is that it only fixes the whitespace on lines you've actually changed, | |
# so avoids making you the blamee of code you didn't change. | |
# Find files with trailing whitespace | |
for file in `git diff --check --cached | grep '^[^+-]' | grep -o '^.*[0-9]\+:'` ; do | |
file_name=`echo ${file} | grep -o '^[^:]\+'` |
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13:15 <xQuasar> | HASKELL IS FOR FUCKIN FAGGOTS. YOU'RE ALL A BUNCH OF | |
| FUCKIN PUSSIES | |
13:15 <xQuasar> | JAVASCRIPT FOR LIFE FAGS | |
13:16 <luite> | hello | |
13:16 <ChongLi> | somebody has a mental illness! | |
13:16 <merijn> | Wow...I suddenly see the error of my ways and feel | |
| compelled to write Node.js! | |
13:16 <genisage> | hi | |
13:16 <luite> | you might be pleased to learn that you can compile | |
| haskell to javascript now |
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/** | |
* Converts an RGB color value to HSL. Conversion formula | |
* adapted from http://en.wikipedia.org/wiki/HSL_color_space. | |
* Assumes r, g, and b are contained in the set [0, 255] and | |
* returns h, s, and l in the set [0, 1]. | |
* | |
* @param Number r The red color value | |
* @param Number g The green color value | |
* @param Number b The blue color value | |
* @return Array The HSL representation |
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// hopefill to wrap the built-in Error.prototype.string() with an improved version | |
(function(){ | |
var errToString = Error.prototype.toString; | |
Error.prototype.toString = function() { | |
var stack; | |
// some browsers track the much more useful `.stack`, so use it! | |
if (this.stack) { | |
// some print the name/message in .stack, some don't. normalize it. | |
stack = (this.stack + "").replace(new RegExp(this.name + ": " + this.message + "\n"),""); |
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ig.module( | |
'game.entities.square' | |
) | |
.requires( | |
'impact.entity' | |
) | |
.defines(function(){ | |
EntitySquare = ig.Entity.extend({ |
|- node_modules/
|- src/
| |
| |- index.js/ <----------- uses browserify so anything in node_modules is game for require()
| | |- index.js
| | '- foo.coffee
| |
| |- index.css/ <---------- uses topcoatify so anything in node_modules is game. how import/etc works needs consideration
| | |- index.css