Install the two dependencies, ImageMagick and Ghostscript.
$ brew install imagemagick
$ brew install ghostscript
aws s3 sync s3://source-bucket s3://destination-bucket --acl=bucket-owner-full-control --source-region <region> --region <destination-region> |
var geometry = {}; | |
geometry.scrollTop = function(win, doc) { | |
if (win.pageYOffset !== undefined) { | |
return win.pageYOffset; | |
} else { | |
return Math.max(doc.documentElement.scrollTop, doc.body.scrollTop); | |
} | |
}; |
USERNAME="your-username" | |
BUCKETNAME="my-awesome-bucket-name" | |
aws iam put-user-policy --user-name $USERNAME --policy-name AmazonS3FullAccess-$USERNAME --policy-document '{ | |
"Version": "2012-10-17", | |
"Statement": [ | |
{ | |
"Effect": "Allow", | |
"Action": [ | |
"s3:ListBucket", |
# Builds a Exiv2 framework for the iPhone and the iPhone Simulator. | |
# Creates a set of universal libraries that can be used on an iPhone and in the | |
# iPhone simulator. Then creates a pseudo-framework to make using libexiv2 in Xcode | |
# less painful. | |
# | |
# To configure the script, define: | |
# IPHONE_SDKVERSION: iPhone SDK version (e.g. 8.1) | |
# | |
# Then go get the source tar.bz of the libexiv2 you want to build, shove it in the | |
# same directory as this script, and run "./libexiv2.sh". Grab a cuppa. And voila. |
# Builds a ZThread framework for the iPhone and the iPhone Simulator. | |
# Creates a set of universal libraries that can be used on an iPhone and in the | |
# iPhone simulator. Then creates a pseudo-framework to make using libzthread in Xcode | |
# less painful. | |
# | |
# To configure the script, define: | |
# IPHONE_SDKVERSION: iPhone SDK version (e.g. 8.1) | |
# | |
# Then go get the source tar.bz of the libzthread you want to build, shove it in the | |
# same directory as this script, and run "./libzthread.sh". Grab a cuppa. And voila. |
# Builds a ZLib framework for the iPhone and the iPhone Simulator. | |
# Creates a set of universal libraries that can be used on an iPhone and in the | |
# iPhone simulator. Then creates a pseudo-framework to make using libz in Xcode | |
# less painful. | |
# | |
# To configure the script, define: | |
# IPHONE_SDKVERSION: iPhone SDK version (e.g. 8.1) | |
# | |
# Then go get the source tar.bz of the libz you want to build, shove it in the | |
# same directory as this script, and run "./libz.sh". Grab a cuppa. And voila. |
# Builds a Libtiff framework for the iPhone and the iPhone Simulator. | |
# Creates a set of universal libraries that can be used on an iPhone and in the | |
# iPhone simulator. Then creates a pseudo-framework to make using libtiff in Xcode | |
# less painful. | |
# | |
# To configure the script, define: | |
# IPHONE_SDKVERSION: iPhone SDK version (e.g. 8.1) | |
# | |
# Then go get the source tar.bz of the libtiff you want to build, shove it in the | |
# same directory as this script, and run "./libtiff.sh". Grab a cuppa. And voila. |
# Builds a Libjpeg framework for the iPhone and the iPhone Simulator. | |
# Creates a set of universal libraries that can be used on an iPhone and in the | |
# iPhone simulator. Then creates a pseudo-framework to make using libjpeg in Xcode | |
# less painful. | |
# | |
# To configure the script, define: | |
# IPHONE_SDKVERSION: iPhone SDK version (e.g. 8.1) | |
# | |
# Then go get the source tar.bz of the libjpeg you want to build, shove it in the | |
# same directory as this script, and run "./libjpeg.sh". Grab a cuppa. And voila. |
# Builds a Libpng framework for the iPhone and the iPhone Simulator. | |
# Creates a set of universal libraries that can be used on an iPhone and in the | |
# iPhone simulator. Then creates a pseudo-framework to make using libpng in Xcode | |
# less painful. | |
# | |
# To configure the script, define: | |
# IPHONE_SDKVERSION: iPhone SDK version (e.g. 8.1) | |
# | |
# Then go get the source tar.bz of the libpng you want to build, shove it in the | |
# same directory as this script, and run "./libpng.sh". Grab a cuppa. And voila. |