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public class Perlin { | |
public int repeat; | |
public Perlin(int repeat = -1) { | |
this.repeat = repeat; | |
} | |
public double OctavePerlin(double x, double y, double z, int octaves, double persistence) { | |
double total = 0; |
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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
/// <summary> | |
/// Layout Group controller that arranges children in columns, fitting as many on a line until total height exceeds parent bounds | |
/// </summary> | |
public class HorizontalFlowLayoutGroup : LayoutGroup | |
{ | |
public float Spacing = 0f; |