ng add @angular/pwa [this will create app/manifest.json]
- ?: doesn't seem to work from CLI in angular-electron app
| #!/bin/sh | |
| echo "Detecting architecture..."; | |
| MACHINE_MTYPE="$(uname -m)"; | |
| ARCH="${MACHINE_MTYPE}"; | |
| REPO_VENDOR="headmelted"; | |
| echo "Ensuring curl is installed"; | |
| apt-get install -y curl; |
| # get $PATH | |
| [Environment]::GetEnvironmentVariable('path', 'machine') | |
| # get process by port | |
| Get-Process -Id (Get-NetTCPConnection -LocalPort portNumber).OwningProcess | |
| # grep like functionality | |
| $vueWarns = $cmdOutput | Out-String -Stream | Select-String "^(?!.*rootGetters).*(Vue warn).*$" | |
| if ($vueWarns.Length -gt 0) { | |
| } |
| import { Routes } from '@angular/router' | |
| import { EventsListComponent } from './events/event-details/event-details.component' | |
| export const appRoutes:Routes = [ | |
| { path : 'events', component: EventsListComponent }, | |
| { path : '', redirectTo: '/events', pathMatch : 'full' } | |
| ] |
| var age = prompt("What's your age?"); | |
| if(age < 13) | |
| { | |
| console.log ("You can not play :("); | |
| } | |
| else | |
| { | |
| console.log("Yay you can play!"); | |
| } |
| import { Scene } from 'phaser' | |
| | |
| export class Game extends Scene { | |
| constructor () { | |
| super({ | |
| key: 'game' | |
| }) | |
| this.staticBg = null | |
| this.scrollingBg = null | |
| } |
| #include <switch.h> | |
| #include <stdio.h> | |
| int main(int argc, char** argv) { | |
| u32 kdown = 0x00000000; | |
| u32 kdownOld = 0x00000000; | |
| gfxInitDefault(); | |
| consoleInit(nullptr); //Init the console |
| declare var StateMachine: any; | |
| import { Component } from '@angular/core'; | |
| import { NavController } from 'ionic-angular'; | |
| var r, o, s, a; | |
| r = function() { | |
| function t() {} | |
| return t['random'] = function(t, e, n) { |
| const MAX_PLAYERS = 4; | |
| const haveEvents = 'ongamepadconnected' in window; | |
| const controllers = {}; | |
| // D-PAD AND BUTTONS | |
| // (U, D, L, R, B, A, START) | |
| const buttons = { | |
| U : 12, | |
| D : 13, | |
| L : 14, | |
| R : 15, |
| var game; | |
| window.onload = function() { | |
| var isMobile = navigator.userAgent.indexOf("Mobile"); | |
| if (isMobile == -1) { | |
| game = new Phaser.Game(480, 640, Phaser.AUTO, "ph_game"); | |
| } else { | |
| game = new Phaser.Game(window.innerWidth, window.innerHeight, Phaser.AUTO, "ph_game"); | |
| } | |
| game.state.add("StateMain", StateMain); |