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Generating Procedural Game Worlds with Wave Function Collapse
Wave Function Collapse (WFC) by @exutumno is a new algorithm that can generate procedural patterns from a sample image. It's especially exciting for game designers, letting us draw our ideas instead of hand coding them. We'll take a look at the kinds of output WFC can produce and the meaning of the algorithm's parameters. Then we'll walk through setting up WFC in javascript and the Unity game engine.
The traditional approach to this sort of output is to hand code algorithms that generate features, and combine them to alter your game map. For example you could sprinkle some trees at random coordinates, draw roads with a brownian motion, and add rooms with a Binary Space Partition. This is powerful but time consuming, and your original vision can someti
original ranking, featured on PC Gamer, based on data downloaded prior to the Steam summer sales.
updated ranking, using data from June 30, a week after the Steam summer sales have started.
Bug fix regarding ranking based on playtime
Initially, I presented on this Gist page a ranking using playtime as popularity measure. However, as I have kept working on the code, I have found out this ranking likely suffered from a bug. The bug, which is now fixed, resulted in a ranking very similar to the ranking using players total as popularity measure. Thankfully, the ranking featured in the PC Gamer article is bug-free sinc
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters