most of these require logout/restart to take effect
# Enable character repeat on keydown
defaults write -g ApplePressAndHoldEnabled -bool false
# Set a shorter Delay until key repeat| # Very alpha still, but getting there... | |
| # Yeah, I like it this way | |
| require 'pp' | |
| require 'set' | |
| require 'zlib' | |
| require 'base64' | |
| require 'socket' | |
| require 'openssl' | |
| require 'stringio' |
| var http = require('http'), | |
| fileSystem = require('fs'), | |
| path = require('path') | |
| util = require('util'); | |
| http.createServer(function(request, response) { | |
| var filePath = 'path_to_file.mp3'; | |
| var stat = fileSystem.statSync(filePath); | |
| response.writeHead(200, { |
| /* EA Battlelog BF3 misc hacks | |
| * http://benalman.com/ | |
| * Copyright (c) 2011 "Cowboy" Ben Alman; Licensed MIT, GPL */ | |
| // What does it do? | |
| // | |
| // * Auto-retries server join so you don't have to spam the button. | |
| // (close the Game Manager error popup to cancel the auto-join) | |
| // | |
| // What might it do in the future? |
| #! /usr/bin/pythonw | |
| # | |
| # Modified by Michael Bianco <[email protected]> on June 26, 2009 | |
| # Written by Thomas Pan at January 21, 2007 | |
| # mysql2graffle for Omnigraffle 5 is based on | |
| # MyDBGraffle for OmniGraffle 4 which is based on Paul Davis' work at http://www.visualdistortion.org | |
| # | |
| # Requires: | |
| # | |
| # OmniGraffle 5 |
| #!/usr/bin/env ruby | |
| # rubycocoa | |
| require 'osx/cocoa' | |
| include OSX | |
| OSX.require_framework 'ScriptingBridge' | |
| class GraffleConverter | |
| def initialize | |
| @graffle = SBApplication.applicationWithBundleIdentifier_("com.omnigroup.OmniGraffle") |
| # go to 'https://developers.facebook.com/tools/explorer' to get your access token | |
| access_token <- "******************* INPUT YOUR ACCESS TOKEN ******************************" | |
| require(RCurl) | |
| require(rjson) | |
| # Facebook json function copied from original (Romain Francois) post | |
| facebook <- function( path = "me", access_token, options){ | |
| if( !missing(options) ){ | |
| options <- sprintf( "?%s", paste( names(options), "=", unlist(options), collapse = "&", sep = "" ) ) |
| #!/usr/bin/env bash | |
| set -o errtrace | |
| set -o errexit | |
| facter_version=$1 | |
| puppet_version=$2 | |
| target_volume=$3 |
| You'll find that getting QT to play nicely on Lion is less than intuitive and painful much less getting all of the Eric IDE pre-requisites working, as well. In a effort to ease your pains, here's the steps that I went through: | |
| btw, these instructions are assuming you have an Intel Mac (I doubt Lion supports PowerPC, though). | |
| Xcode | |
| - What developer hasn't installed Xcode on his Mac, yet?!? | |
| - Xcode has the build tools that everything needs so you'll need this. | |
| Python | |
| - I think the OS X version of Python will work but I used python2.7 from Homebrew |
| <?xml version="1.0" encoding="UTF-8"?> | |
| <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
| <plist version="1.0"> | |
| <array> | |
| <dict> | |
| <key>AudioList</key> | |
| <array> | |
| <dict> | |
| <key>AudioBitrate</key> | |
| <string>160</string> |