pokémon | forms | how to change | impact |
---|---|---|---|
pichu | regular, gizamimi | — | pokeathlon, disables evolution |
unown | letters | — | pokeathlon |
castform | weather | set by ability (weather) | pokeathlon, type, moves (level-up) |
deoxys | normal, attack, defense, speed | overworld event (meteorite) | effort, pokeathlon, stats, moves (level-up, tutor) |
burmy | grass, sandy, trash | set by terrain of last battle | pokeathlon |
wormadam | grass, sandy, trash | — | effort, pokeathlon, stats, type, moves (level-up, machine, tutor) |
cherrim | overcast, sunny | set by weather via ability (in gen 5+; in 4 this was hardcoded to cherrim) | pokeathlon |
shellos | east, west | — | — |
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[local]/starbindery= ☘ select * from planet_type__layer where 'slimecaves' = ANY (secondary_regions); | |
layer_name │ planet_type_name │ primary_regions │ secondary_regions │ secondary_region_period │ secondary_region_size │ dungeons │ dungeon_count_range | |
──────────────┼──────────────────┼──────────────────────┼───────────────────────────────────┼─────────────────────────┼───────────────────────┼──────────┼───────────────────── | |
underground2 │ alien │ {midunderground} │ {cellcaves,fleshcaves,slimecaves} │ {800,1200} │ {400,600} │ {} │ {0,0} | |
underground1 │ alien │ {shallowunderground} │ {cellcaves,fleshcaves,slimecaves} │ {800,1200} │ {400,600} │ {} │ {0,0} | |
underground6 │ alien │ {deepunderground} │ {cellcaves,fleshcaves,slimecaves} │ {800,1200} |
Taken from http://en.wikipedia.org/wiki/List_of_best-selling_video_games#All_platforms on Jan 21, 2015
("various" means there is a fixed set of characters to choose from)
Game | PC gender |
---|---|
Tetris | n/a |
Wii Sports | both, character creator |
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DECLARE FUNCTION WaitKey$ () | |
' Add support for stepping off of force floors - DONE | |
' Add support for nonwaiting so monsters and things can move - SORTA DONE | |
' Add support for blocks moving on ice | |
' Add support for dying when the player steps in unprotected water, fire, | |
' or gets hit by a monster - DONE | |
' Level editor! | |
DECLARE SUB KillPlayer (S AS STRING, C AS INTEGER) | |
DECLARE FUNCTION ChipCount! () | |
DECLARE SUB SetDir (K AS STRING) |
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import operator | |
import weakref | |
class classproperty(object): | |
"""Method decorator similar to ``@property``, but called like a | |
``classmethod``. | |
.. code-block:: python |
I have some problems related to how core data in the Pokémon games has changed over time. "Time" here is a discrete quantity, where each game is a point in time.
I just said each game is a point in time and I am lying. Many of the games come in pairs, which come out simultaneously. So Red and Blue are distinct
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@Walk.check(Solid) | |
def cant_walk_through_solid_objects(event, _): | |
event.cancel() | |
@Walk.check(DoorPhysics) | |
def cant_walk_through_closed_doors(event, _): | |
if not IOpenable(event.target).open: | |
event.cancel() |
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irb(main):001:0> h = {} | |
=> {} | |
irb(main):002:0> a = [1, 2, 3] | |
=> [1, 2, 3] | |
irb(main):003:0> h[a] = 5 | |
=> 5 | |
irb(main):004:0> h | |
=> {[1, 2, 3]=>5} | |
irb(main):005:0> h[[1, 2, 3]] | |
=> 5 |
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[ok] DEBUG: only used by scss.legacy | |
VERBOSITY: used in scss.util? | |
PROJECT_ROOT: only used as a default in scss.config and in a couple tests | |
[ok] LOAD_PATHS: only used in scss.legacy and scss.tool | |
ASSETS_ROOT: | |
- compass.images, as place to search for image-url() | |
- compass.sprites, as place to write out sprite-map() | |
- extra, as place to write out background-noise(), background-brushed(), etc. | |
- fonts, as place to write out font-sheet() | |
CACHE_ROOT: |
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class FrozenMeta(type): | |
"""Metaclass for freezing a type after construction. Only ``__init__`` | |
will be allowed to assign to attributes. | |
""" | |
def __call__(cls, *args, **kwargs): | |
obj = super(FrozenMeta, cls).__call__(*args, **kwargs) | |
obj.__frozen__ = True | |
return obj | |