I like to call foldr
as "fold from the right", while foldl
is "fold from the
left".
In response to a StackOverflow question:
This is code to build a Direct3D wrapper DLL, intercepting all calls to Direct3D interface functions so that you can draw your own objects to display over the game. Just plop the DLL into the same folder as the game's executable, and it should load it as if it were the real d3d9.dll file. It still forwards all calls to the real one in system32, just allows stuff to happen in between. original stackoverflow answer
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-accesscode - | |
-batterytestmode - rapidly cycle battery percentages for testing | |
-bigpicture - Start in Steam Big Picture mode | |
-browser-offline - | |
-cafeapplaunch - Launch apps in a cyber cafe context | |
-candidates - Show libjingle candidates for local connection as they are processed | |
-ccsyntax - Spew details about the localized strings we load | |
-cef-allow-browser-underlay - Allow webhelper to create BrowserView underlays | |
-cef-delaypageload - Enable early-out for known page loads | |
-cef-disable-breakpad - disables breakpad in crash dumps |
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using Newtonsoft.Json; | |
using System; | |
using System.Collections.Specialized; | |
using System.Net; | |
using System.Text; | |
//A simple C# class to post messages to a Slack channel | |
//Note: This class uses the Newtonsoft Json.NET serializer available via NuGet | |
public class SlackClient | |
{ |
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/** | |
* Retrieves all the rows in the active spreadsheet that contain data and logs the | |
* values for each row. | |
* For more information on using the Spreadsheet API, see | |
* https://developers.google.com/apps-script/service_spreadsheet | |
*/ | |
function readRows() { | |
var sheet = SpreadsheetApp.getActiveSheet(); | |
var rows = sheet.getDataRange(); | |
var numRows = rows.getNumRows(); |
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import javafx.application.Application; | |
import static javafx.application.Application.launch; | |
import javafx.event.ActionEvent; | |
import javafx.event.EventHandler; | |
import javafx.scene.Scene; | |
import javafx.scene.control.Button; | |
import javafx.scene.control.ScrollPane; | |
import javafx.scene.image.Image; | |
import javafx.scene.image.ImageView; | |
import javafx.scene.layout.Pane; |
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#! /usr/bin/env python | |
""" Convert values between RGB hex codes and xterm-256 color codes. | |
Nice long listing of all 256 colors and their codes. Useful for | |
developing console color themes, or even script output schemes. | |
Resources: | |
* http://en.wikipedia.org/wiki/8-bit_color | |
* http://en.wikipedia.org/wiki/ANSI_escape_code |
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