Update: 2023/11/30 Bruce Momjian's take on things: https://momjian.us/main/blogs/pgblog/2023.html#November_22_2023
Given a table...
CREATE TABLE foo (
id SERIAL PRIMARY KEY,
created_at TIMESTAMP WITH TIME ZONE DEFAULT NOW(),
...
);
var p1 = { | |
x: 20, | |
y: 20 | |
}; | |
var p2 = { | |
x: 40, | |
y: 40 | |
}; |
// memdjpeg - A super simple example of how to decode a jpeg in memory | |
// Kenneth Finnegan, 2012 | |
// blog.thelifeofkenneth.com | |
// | |
// After installing jpeglib, compile with: | |
// cc memdjpeg.c -ljpeg -o memdjpeg | |
// | |
// Run with: | |
// ./memdjpeg filename.jpg | |
// |
Update: 2023/11/30 Bruce Momjian's take on things: https://momjian.us/main/blogs/pgblog/2023.html#November_22_2023
Given a table...
CREATE TABLE foo (
id SERIAL PRIMARY KEY,
created_at TIMESTAMP WITH TIME ZONE DEFAULT NOW(),
...
);
#!/usr/bin/env python | |
import gi | |
import sys | |
gi.require_version('Gst', '1.0') | |
from gi.repository import GObject, Gst | |
import cairo | |
class Renderer(): | |
OVERLAY_FRAME_WIDTH = 320 |
raspivid -o - -t 0 -vf -hf -fps 30 -b 6000000 | ffmpeg -re -ar 44100 -ac 2 -acodec pcm_s16le -f s16le -ac 2 -i /dev/zero -f h264 -i - -vcodec copy -acodec aac -ab 128k -g 50 -strict experimental -f flv rtmp://a.rtmp.youtube.com/live2/<SESSION>
you can tweak -b
and -fps
to your liking. the settings above work well for 1080p. by not specifying width or height we get the full 1920x1080 resolution from the raspi camera
# Example of a script that can be run from the command line and parses out options. This is adapted | |
# from the Gut command line interface. The first 2 classes are not to be used directly, they are used | |
# by the Options class and can be ignored. Start reading after the Options class to get a feel for | |
# how it is used, then work backwards. | |
# | |
# This could be easily extracted out into a class itself, but in the interest of how it is being used | |
# I wanted it all in one file. It is yours to do with what you please, but if you make something out | |
# of it, I'd love to hear about it. I'm bitwes on godot forums, github, and bitbucket. | |
extends SceneTree |
Node* planeNode = scene_->CreateChild("Plane"); | |
planeNode->SetScale(Vector3(100.0f, 1.0f, 100.0f)); | |
StaticModel* planeObject = planeNode->CreateComponent<StaticModel>(); | |
planeObject->SetModel(cache->GetResource<Model>("Models/Plane.mdl")); | |
auto mat = cache->GetResource<Material>("Materials/StoneTiled.xml")->Clone(); | |
mat->SetRenderOrder(100); // Lower render order to render first | |
auto tecs = mat->GetTechniques(); | |
for (size_t i = 0; i < tecs.Size(); ++i) | |
{ |
class LowPassFilter { | |
constructor(alpha) { | |
this.setAlpha(alpha); | |
this.y = null; | |
this.s = null; | |
} | |
setAlpha(alpha) { | |
if (alpha <= 0 || alpha > 1.0) { | |
throw new Error(); |
<html> | |
<head> | |
<script src="qrc:///qtwebchannel/qwebchannel.js"></script> | |
<style> | |
::selection { | |
background:transparent; | |
} | |
</style> | |
</head> |