Skip to content

Instantly share code, notes, and snippets.

View elianalien's full-sized avatar

Elian Daiva elianalien

View GitHub Profile
@elianalien
elianalien / EventManager.cs
Created November 26, 2016 13:56 — forked from bendangelo/EventManager.cs
Unity3D C# Event Manager
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class EventManager : MonoBehaviour {
public bool LimitQueueProcesing = false;
public float QueueProcessTime = 0.0f;
private static EventManager s_Instance = null;
private Queue m_eventQueue = new Queue();