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| func azimuthBetween(origin: CLLocation, destination: CLLocation) -> Float { | |
| var azimuth: Float = 0 | |
| let originLatitude = GLKMathDegreesToRadians(Float(origin.coordinate.latitude)) | |
| let originLongitude = GLKMathDegreesToRadians(Float(origin.coordinate.longitude)) | |
| let destinationLatitude = GLKMathDegreesToRadians(Float(destination.coordinate.latitude)) | |
| let destinationLongitude = GLKMathDegreesToRadians(Float(destination.coordinate.longitude)) | |
| let dLon = destinationLongitude - originLongitude | |
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| func transformMatrix(originLocation: CLLocation, destinationLocation: CLLocation) -> simd_float4x4 { | |
| let azimuth = azimuthBetween(origin: originLocation, destination: destinationLocation) | |
| // Place POIs "z" meters away from camera | |
| let position = vector_float4(0, 0, -10, 0) | |
| let translationMatrix = matrix_identity_float4x4.translationMatrix(position) | |
| // Rotate POI based on azimuth | |
| let rotationMatrix = matrix_identity_float4x4.rotationAroundY(radians: azimuth) | |
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| internal extension matrix_float4x4 { | |
| func rotationAroundY(radians: Float) -> matrix_float4x4 { | |
| var matrix: matrix_float4x4 = self | |
| matrix.columns.0.x = cos(radians) | |
| matrix.columns.0.z = -sin(radians) | |
| matrix.columns.2.x = sin(radians) | |
| matrix.columns.2.z = cos(radians) | |
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| var locations = turf.featureCollection([ | |
| turf.point([latitude, longitude]), | |
| turf.point([latitude, longitude]) | |
| ]); | |
| var user = turf.point([latitude, longitude]); |
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| var nearest = turf.nearestPoint(user, locations); | |
| var bearing = turf.bearingToAzimuth(turf.bearing(user, nearest)); | |
| var distance = turf.distance(user, nearest, { units: meters }); | |
| if (distance < 50) { | |
| // Unlock Emerald Star | |
| } |
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| const map = new mapboxgl.Map({ | |
| container: "map", | |
| style: "mapbox://styles/mapbox/light-v9", | |
| center: [-122.398, 37.788], | |
| zoom: 12, | |
| pitch: 60 | |
| }); | |
| map.on("style.load", () => { | |
| // Get data for the arc map from SFMTA origin/destination routes |
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| const errorRadiusKm = ruler.distance([item.lon, item.lat], [item.lon + errorRadiusDeg, item.lat]); | |
| const circle = turf.circle([item.lon, item.lat], errorRadiusKm, {steps: 32, units: 'kilometers'}); |
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| let bearing = ruler.bearing(firstPoint, nextPoint); | |
| let p1 = ruler.destination(nextPoint, errorRadius, bearing + 90); | |
| let p2 = ruler.destination(firstPoint, acc.prevPoint.errorRadius, bearing + 90); | |
| let p3 = ruler.destination(firstPoint, acc.prevPoint.errorRadius, bearing - 90); | |
| let p4 = ruler.destination(nextPoint, errorRadius, bearing - 90); | |
| const polygon = turf.polygon([[p1, p2, p3, p4, p1]]); |
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| [ | |
| "interpolate", | |
| ["linear"], | |
| ["get", "WindSpeed.Kph"], | |
| 55, | |
| "hsl(47, 100%, 90%)", | |
| 120, | |
| "hsl(340, 100%, 82%)", | |
| 220, | |
| "#ff0040" |
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| [ | |
| "interpolate", | |
| ["linear"], | |
| ["zoom"], | |
| 2, | |
| [ | |
| "/", | |
| [ | |
| "max", | |
| [ |
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