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||Warning: .drectve `-defaultlib:LIBCMT ' unrecognized| | |
||Warning: .drectve `-defaultlib:OLDNAMES ' unrecognized| | |
||Warning: .drectve `-defaultlib:LIBCMT ' unrecognized| | |
||Warning: .drectve `-defaultlib:OLDNAMES ' unrecognized| | |
||Warning: .drectve `-defaultlib:LIBCMT ' unrecognized| | |
||Warning: .drectve `-defaultlib:OLDNAMES ' unrecognized| | |
||Warning: .drectve `-defaultlib:LIBCMT ' unrecognized| | |
||Warning: .drectve `-defaultlib:OLDNAMES ' unrecognized| | |
||Warning: .drectve `-defaultlib:LIBCMT ' unrecognized| | |
||Warning: .drectve `-defaultlib:OLDNAMES ' unrecognized| |
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-------------- Build: debug in openFrameworksLib --------------- | |
Target is up to date. | |
-------------- Build: debug in graphicsExample --------------- | |
Linking console executable: bin\graphicsExample_DEBUG.exe | |
Warning: .drectve `-defaultlib:LIBCMT ' unrecognized | |
Warning: .drectve `-defaultlib:OLDNAMES ' unrecognized |
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<html> | |
<head> | |
<title>graphicsExample build log</title> | |
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /></head> | |
<body> | |
<tt> | |
Build started on: <u>10-04-2012 at 19:17.26</u><br /> | |
Build ended on: <u>10-04-2012 at 19:18.54</u><p /> | |
<b>-------------- Build: debug in openFrameworksLib ---------------</b><br /> | |
mingw32-g++.exe -Wno-multichar -I..\..\..\glu\include -I..\..\..\freetype\include -I..\..\..\freetype\include\freetype2 -I..\..\..\FreeImage\include -I..\..\..\quicktime\include -I..\..\..\rtAudio\include -I..\..\..\fmodex\include -I..\..\..\videoInput\include -I..\..\..\glew\include -I..\..\..\glut\include -I..\..\..\cairo\include\cairo -I..\..\..\openFrameworks -I..\..\..\openFrameworks\app -I..\..\..\openFrameworks\events -I..\..\..\openFrameworks\graphics -I..\..\..\openFrameworks\utils -I..\..\..\openFrameworks\sound -I..\..\..\openFrameworks\video -I..\..\..\openFrameworks\communication -I..\..\..\openFrameworks\types -I..\..\..\openFrameworks\3d -I..\..\..\openFrameworks\gl -I. |
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// - - - - pade BEGIN - - - - | |
float coefficient(int iDimension, int iCoefficient) | |
{ | |
int iRow, iColumn; | |
iRow = iDimension*2 + (iCoefficient/4); | |
iColumn = iCoefficient % 4; | |
return tV[iRow][iColumn]; |
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// | |
// PADE TEST | |
// coefficients are accepted through | |
// the view matrix input | |
// this allows for different pade's per projector | |
// Copyright 2010 Elliot Woods, Kimchi and Chips (South Korea) | |
// LICENCE | |
// |
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kimchips@CHUO /c/vvvv/vvvv-sdk (develop) | |
$ git status | |
# On branch develop | |
# Your branch is ahead of 'origin/develop' by 627 commits. | |
# | |
# Untracked files: | |
# (use "git add <file>..." to include in what will be committed) | |
# | |
# "vvvv45/addonpack/lib/nodes/plugins/B\303\251zierSpline (Value) help.v4p |
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[External Code] | |
> VVVV.Hosting.dll!VVVV.Hosting.IO.Streams.ValueConfigStream<int>.SetSlice(int index, int value) Line 157 + 0x8e bytes C# | |
VVVV.Hosting.dll!VVVV.Hosting.IO.Streams.PluginConfigStream<int>.Flush() Line 54 + 0x2f bytes C# | |
VVVV.PluginInterfaces.dll!VVVV.PluginInterfaces.V2.Spread<int>.Flush() Line 61 + 0xe bytes C# | |
VVVV.Hosting.dll!VVVV.Hosting.IO.SpreadRegistry..ctor.AnonymousMethod__c(VVVV.PluginInterfaces.V2.IDiffSpread s) Line 112 + 0x9 bytes C# | |
VVVV.Hosting.dll!VVVV.Hosting.IO.IOContainer<VVVV.Hosting.Pins.Config.ConfigPin<int>>.HandleFlushing(object sender, System.EventArgs args) Line 98 + 0x22 bytes C# | |
VVVV.Hosting.dll!VVVV.Hosting.IO.IOFactory.OnFlushing(System.EventArgs e) Line 89 + 0x1a bytes C# | |
VVVV.Hosting.dll!VVVV.Hosting.Factories.PluginContainer.VVVV.PluginInterfaces.V1.IPlugin.Evaluate(int spreadMax) Line 562 + 0x13 bytes C# | |
[External Code] | |
VVVV.Hosting.dll!VVVV.Hosting.IO.Streams.ValueConfigStream<int>.SetSlice(int index, int value) Line 157 + 0x8e bytes C# |
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actual folder contents: | |
load.png | |
load_all.png | |
save.png | |
save_all.png | |
zome_one.png | |
zoom_fit.png | |
zoom_in.png | |
zoom_out.png |
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//@author: vvvv group | |
//@help: this is a very basic template. use it to start writing your own effects. if you want effects with lighting start from one of the GouraudXXXX or PhongXXXX effects | |
//@tags: | |
//@credits: | |
// -------------------------------------------------------------------------------------------------- | |
// PARAMETERS: | |
// -------------------------------------------------------------------------------------------------- | |
//transforms |
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<!DOCTYPE PATCH SYSTEM "C:\vvvv\vvvv-sdk\vvvv45\lib\45alpha28.dtd" > | |
<PATCH> | |
<NODE systemname="Quad (DX9)" nodename="Quad (DX9)" componentmode="Hidden" id="0"> | |
<BOUNDS type="Node" left="1395" top="2805" width="9645" height="270"> | |
</BOUNDS> | |
<PIN pinname="Layer" visible="1"> | |
</PIN> | |
<PIN pinname="Transform" visible="1"> | |
</PIN> | |
<PIN pinname="Render State" visible="1"> |