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elliotwoods / gist:3225508
Created August 1, 2012 09:48
Other people's places

Other people's places

Hey all, I'm Elliot. I'm looking to work in other people's places over the next 2-4 weeks. I want to find new communities, working styles, ideas and challenges. I can be quite handy to have around, or you might be interested in the work i'm doing. I'll be in Manchester and am based on Tib Street, so anywhere less than 40mins from the town centre is great.

Ideally I'm looking to work with people involved in art, design and/or technology. Your workplace might be your studio, a shared working space, your office, a university, a café, your home or whatever.

If you're interested (or at least indifferent :), then hit me up on Twitter!

love

@elliotwoods

@elliotwoods
elliotwoods / gist:3117707
Created July 15, 2012 16:44
symbols in openFrameworks.a
This file has been truncated, but you can view the full file.
../../../libs/openFrameworksCompiled/lib/osx/openFrameworks.a(ofAppGlutWindow.o):
00015914 s EH_frame0
0001597c s EH_frame1
00014fa0 s GCC_except_table0
00014fc0 s GCC_except_table1
00014fe0 s GCC_except_table17
00015034 s GCC_except_table44
000150e0 s GCC_except_table45
0001512c s GCC_except_table46
@elliotwoods
elliotwoods / gist:3082283
Created July 10, 2012 09:28
Variant.cpp
/*
* Copyright (c) 2010,
* Gavriloaie Eugen-Andrei ([email protected])
*
* This file is part of crtmpserver.
* crtmpserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
@elliotwoods
elliotwoods / billboard.v4p
Created July 1, 2012 16:06
billboard a quad in the background of a 3d render in VVVV
<!DOCTYPE PATCH SYSTEM "C:\vvvv\vvvv-sdk\vvvv45\lib\45alpha28.dtd" >
<PATCH>
<NODE systemname="Quad (DX9)" nodename="Quad (DX9)" componentmode="Hidden" id="0">
<BOUNDS type="Node" left="1395" top="2805" width="9645" height="270">
</BOUNDS>
<PIN pinname="Layer" visible="1">
</PIN>
<PIN pinname="Transform" visible="1">
</PIN>
<PIN pinname="Render State" visible="1">
@elliotwoods
elliotwoods / kinect depth threshold
Created May 29, 2012 15:13 — forked from mrboni/kinect depth threshold
basic hlsl shader used with 16bit depth texture from kinect as a way of thresholding
//@author: vvvv group
//@help: this is a very basic template. use it to start writing your own effects. if you want effects with lighting start from one of the GouraudXXXX or PhongXXXX effects
//@tags:
//@credits:
// --------------------------------------------------------------------------------------------------
// PARAMETERS:
// --------------------------------------------------------------------------------------------------
//transforms
actual folder contents:
load.png
load_all.png
save.png
save_all.png
zome_one.png
zoom_fit.png
zoom_in.png
zoom_out.png
@elliotwoods
elliotwoods / gist:2562220
Created April 30, 2012 19:55
stack overflow on UnZip
[External Code]
> VVVV.Hosting.dll!VVVV.Hosting.IO.Streams.ValueConfigStream<int>.SetSlice(int index, int value) Line 157 + 0x8e bytes C#
VVVV.Hosting.dll!VVVV.Hosting.IO.Streams.PluginConfigStream<int>.Flush() Line 54 + 0x2f bytes C#
VVVV.PluginInterfaces.dll!VVVV.PluginInterfaces.V2.Spread<int>.Flush() Line 61 + 0xe bytes C#
VVVV.Hosting.dll!VVVV.Hosting.IO.SpreadRegistry..ctor.AnonymousMethod__c(VVVV.PluginInterfaces.V2.IDiffSpread s) Line 112 + 0x9 bytes C#
VVVV.Hosting.dll!VVVV.Hosting.IO.IOContainer<VVVV.Hosting.Pins.Config.ConfigPin<int>>.HandleFlushing(object sender, System.EventArgs args) Line 98 + 0x22 bytes C#
VVVV.Hosting.dll!VVVV.Hosting.IO.IOFactory.OnFlushing(System.EventArgs e) Line 89 + 0x1a bytes C#
VVVV.Hosting.dll!VVVV.Hosting.Factories.PluginContainer.VVVV.PluginInterfaces.V1.IPlugin.Evaluate(int spreadMax) Line 562 + 0x13 bytes C#
[External Code]
VVVV.Hosting.dll!VVVV.Hosting.IO.Streams.ValueConfigStream<int>.SetSlice(int index, int value) Line 157 + 0x8e bytes C#
@elliotwoods
elliotwoods / gist:2551278
Created April 29, 2012 15:25
Errors in github on vvvv-sdk
kimchips@CHUO /c/vvvv/vvvv-sdk (develop)
$ git status
# On branch develop
# Your branch is ahead of 'origin/develop' by 627 commits.
#
# Untracked files:
# (use "git add <file>..." to include in what will be committed)
#
# "vvvv45/addonpack/lib/nodes/plugins/B\303\251zierSpline (Value) help.v4p
@elliotwoods
elliotwoods / pade.fx
Created April 23, 2012 09:53
pade.fx
//
// PADE TEST
// coefficients are accepted through
// the view matrix input
// this allows for different pade's per projector
// Copyright 2010 Elliot Woods, Kimchi and Chips (South Korea)
// LICENCE
//
@elliotwoods
elliotwoods / gist:2469513
Created April 23, 2012 08:27
Padé replacement function
// - - - - pade BEGIN - - - -
float coefficient(int iDimension, int iCoefficient)
{
int iRow, iColumn;
iRow = iDimension*2 + (iCoefficient/4);
iColumn = iCoefficient % 4;
return tV[iRow][iColumn];