Skip to content

Instantly share code, notes, and snippets.

View eloraiby's full-sized avatar

Wael El Oraiby eloraiby

View GitHub Profile
@RickCarlino
RickCarlino / gforth_cheat_sheet.md
Last active April 6, 2025 10:02
gforth cheat sheet

Math

  • .s - Show the stack
  • +, -, *, mod - Math operators
  • /mod - performs both / and mod

Stack manipulation

  • drop and 2drop - drop a stack item (once / twice)
  • dup - duplicate a stack item
  • rot - rotate the stack
@ashelly
ashelly / getopt.c
Last active August 25, 2024 03:25
"Port of GNU getopt() to Win32 for anyone who's tired of dealing with getopt() calls in Unix-to-Windows ports." Ported by Pete Wilson. Recovered from the Internet Archive's snapshot of www.pwilson.net/sample.html.
/* Getopt for GNU.
NOTE: getopt is now part of the C library, so if you don't know what
"Keep this file name-space clean" means, talk to drepper@gnu.org
before changing it!
Copyright (C) 1987,88,89,90,91,92,93,94,95,96,98,99,2000,2001
Free Software Foundation, Inc.
This file is part of the GNU C Library.
The GNU C Library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger ([email protected])
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
@armornick
armornick / playwav.c
Created August 24, 2012 07:31
Play a sound with SDL2 (no SDL_Mixer)
#include <SDL2/SDL.h>
#define MUS_PATH "Roland-GR-1-Trumpet-C5.wav"
// prototype for our audio callback
// see the implementation for more information
void my_audio_callback(void *userdata, Uint8 *stream, int len);
// variable declarations
static Uint8 *audio_pos; // global pointer to the audio buffer to be played