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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace Naninovel
@elringus
elringus / SetTextureProperty.cs
Created January 15, 2022 08:40
Assign main texture property via the BlendModeEffect
using BlendModes;
using UnityEngine;
[RequireComponent(typeof(BlendModeEffect))]
public class SetTextureProperty : MonoBehaviour
{
public Texture2D Texture;
[ContextMenu("Set Texture")]
public void SetTexture ()