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| #if LIVE2D_AVAILABLE | |
| using Live2D.Cubism.Core; | |
| using Live2D.Cubism.Framework; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityCommon; | |
| using UnityEngine; | |
| namespace Naninovel |
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| using Stubble.Core.Builders; | |
| using System; | |
| class Program | |
| { | |
| static string template = | |
| @"Lorem ipsum dolor sit amet, consectetur adipiscing elit. | |
| {{{ATag}}} | |
| {{{ATag}}} | |
| {{{ATag}}} |
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| /// <summary> | |
| /// Checks whether string is null, empty or consists of whitespace chars. | |
| /// </summary> | |
| public static bool IsNullEmptyOrWhiteSpace (string content) | |
| { | |
| if (String.IsNullOrEmpty(content)) | |
| return true; | |
| return String.IsNullOrEmpty(content.TrimFull()); | |
| } |
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| // Incorporates HSBC effects and gradient overlay blending for sprites. | |
| Shader "BlendModes/Extra/SpriteGradientHSBC" | |
| { | |
| Properties | |
| { | |
| [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
| _OverlayTex("Overlay Texture", 2D) = "white" {} | |
| _OpacityTex("Opacity Mask", 2D) = "clear" {} |
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| Shader "UI/Outline" | |
| { | |
| Properties | |
| { | |
| [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} | |
| _Color("Tint", Color) = (1,1,1,1) | |
| [MaterialToggle] PixelSnap("Pixel snap", Float) = 0 | |
| [Toggle]_IsOutlineEnabled("Enable Outline", int) = 0 | |
| [HDR]_OutlineColor("Outline Color", Color) = (1,1,1,1) |
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| using UnityCommon; | |
| /// <summary> | |
| /// Represents a set of async actions performed by a <see cref="INovelActor"/> over time. | |
| /// </summary> | |
| public class NovelActorPerformance : AsyncAction<INovelActor> | |
| { | |
| public INovelActor Actor { get { return State; } } | |
| private int performancesCount; |
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| Shader "BlendModes/Extra/UIOverlay" | |
| { | |
| Properties | |
| { | |
| [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
| _OverlayTex1("Overlay Texture 1", 2D) = "white" {} | |
| _OverlayTex2("Overlay Texture 2", 2D) = "white" {} | |
| _OverlayTex3("Overlay Texture 3", 2D) = "white" {} | |
| _OverlayTex4("Overlay Texture 4", 2D) = "white" {} | |
| _OverlayTex5("Overlay Texture 5", 2D) = "white" {} |
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| using UnityEngine; | |
| namespace BlendModes | |
| { | |
| [RequireComponent(typeof(BlendModeEffect))] | |
| public class TintColorUpdater : MonoBehaviour | |
| { | |
| private BlendModeEffect blendModeEffect; | |
| private void Awake () |
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| using UnityEngine; | |
| using System.Collections.Generic; | |
| [System.Serializable] | |
| public struct ColorMapping | |
| { | |
| public KeyCode KeyCode; | |
| public Color Color; | |
| } |
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| // Put this outside of an 'Editor' folder. | |
| using UnityEngine; | |
| public class ReadOnlyAttribute : PropertyAttribute { } |