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elringus / BlueprintUtils.cpp
Last active August 29, 2015 14:27
Collection of various blueprint functions.
#include "Saga.h"
#include "BlueprintUtils.h"
FDateTime UBlueprintUtils::StringToDatetime(const FString& dateTimeString)
{
FString modifiedString;
dateTimeString.Split(TEXT("."), &modifiedString, nullptr);
FDateTime dateTime;
FDateTime::ParseIso8601(*modifiedString, dateTime);
@elringus
elringus / BlendModes.c
Last active March 11, 2024 11:32
Popular blend mode algorithms implemented in Nvidia's Cg. https://elringus.me/blend-modes-in-unity/
fixed3 Darken (fixed3 a, fixed3 b)
{
return min(a, b);
}
fixed3 Multiply (fixed3 a, fixed3 b)
{
return a * b;
}