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#include <stdio.h> | |
typedef struct polymorph polymorph; | |
struct polymorph | |
{ | |
void* data; | |
int (*compare) (polymorph*, void*); | |
}; | |
int polymorph_compare(polymorph* p1, polymorph* p2) |
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ACLOCAL_AMFLAGS = -I m4 | |
SUBDIRS = src |
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#! /bin/bash | |
# Se houver mais de 1 arquivos .tex no diretório de execução, o latexmk não vai | |
# saber o que fazer. Se for seu caso, você deve especificar o arquivo a ser | |
# construido. | |
latexmk -pvc -view=none # arquivo.tex |
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JSCOMPRESS=jsmin | |
CONCAT=cat | |
PROJECT_NAME=jsproject | |
SOURCES=script1.js script2.js script3.js, scriptN.js | |
all: $(SOURCES) | |
$(CONCAT) $^ > $(PROJECT_NAME).js | |
$(JSCOMPRESS) < $(PROJECT_NAME).js > $(PROJECT_NAME)-min.js |
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module.exports = function (grunt) { | |
grunt.initConfig({ | |
pkg: grunt.file.readJSON("package.json"), | |
concat: { | |
dist: { | |
src: [ | |
"js/*.js" | |
], | |
dest: "../static/js/blog.js" |
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#include <iostream> | |
#include <fstream> | |
#include "json/json.h" | |
using namespace std; | |
void print_version(const Json::Value& root) { | |
cout << root["version"].asString() << endl; | |
} |
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<?php | |
xhprof_enable(XHPROF_FLAGS_CPU + XHPROF_FLAGS_MEMORY); | |
// The POG goes here | |
$xhprof_data = xhprof_disable(); | |
$XHPROF_ROOT = "./xhprof"; | |
include_once $XHPROF_ROOT . "/xhprof_lib/utils/xhprof_lib.php"; | |
include_once $XHPROF_ROOT . "/xhprof_lib/utils/xhprof_runs.php"; |
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/** | |
* A Simple Hello World with SFML. | |
* | |
* Build: g++ -o sfml_hello sfml_hello.cpp -lsfml-graphics -lsfml-window -lsfml-system | |
*/ | |
#include <SFML/Window.hpp> | |
int main() { | |
sf::Window window(sf::VideoMode(640, 480), "Hello world!"); |
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/** | |
* Simple OpenGL with SFML. | |
* | |
* Build: g++ -o simple_opengl_sfml simple_opengl_sfml.cpp -lsfml-window -lsfml-system -lGL | |
*/ | |
#include <SFML/Window.hpp> | |
#include <SFML/OpenGL.hpp> | |
#define WINDOW_WIDTH 640 |
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#include "MXG/SFMLDebugDraw.hpp" | |
#include <cmath> | |
namespace mxg { | |
SFMLDebugDraw::SFMLDebugDraw(sf::RenderWindow &window, float scale) | |
: window_(&window), scale_(scale) { | |
sf::Transform transform; |
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