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| #!/bin/bash | |
| apt-get update | |
| apt-get install -y software-properties-common | |
| LC_ALL=C.UTF-8 add-apt-repository -y ppa:ondrej/php | |
| LC_ALL=C.UTF-8 add-apt-repository -y ppa:certbot/certbot | |
| apt-get update | |
| apt-get install -y git vim curl wget apache2 libapache2-mpm-itk |
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| { | |
| "__version__": "1.0", | |
| "application": { | |
| "config": { | |
| "name": "Fun with Vectors", | |
| "icon": "res://icon.png", | |
| }, | |
| "run": { | |
| "main_scene": "res://scenes/basic/basic.tscn" | |
| } |
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| extends KinematicBody2D | |
| const GRAVITY = 20 | |
| const SPEED = 300 | |
| const JUMP_HEIGHT = -600 | |
| const FLOOR_NORMAL = Vector2(0, -1) | |
| var velocity = Vector2() | |
| func _physics_process(delta): |
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| #!/bin/bash | |
| if [[ $# -lt 1 ]]; then | |
| echo "Usage: $0 <app_name> [app]" | |
| exit | |
| fi | |
| app=$1 | |
| app_name=$1 |
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| #!/usr/bin/env python | |
| # encoding: utf-8 | |
| import gi, sys | |
| gi.require_version('Gtk', '3.0') | |
| gi.require_version('WebKit2', '4.0') | |
| from gi.repository import Gtk, WebKit2 |
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| new -s tetris | |
| renamew main | |
| splitw -h -c build/ | |
| splitw -v | |
| selectp -t 1 | |
| neww gvim | |
| neww git gui & |
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| /** | |
| * make testearr && ./testearr | |
| */ | |
| #include <iostream> | |
| #include <array> | |
| template <typename T, std::size_t I, std::size_t J> | |
| using Matrix = std::array< std::array<T, J>, I>; |
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| #include "MXG/SFMLDebugDraw.hpp" | |
| #include <cmath> | |
| namespace mxg { | |
| SFMLDebugDraw::SFMLDebugDraw(sf::RenderWindow &window, float scale) | |
| : window_(&window), scale_(scale) { | |
| sf::Transform transform; |
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| /** | |
| * Simple OpenGL with SFML. | |
| * | |
| * Build: g++ -o simple_opengl_sfml simple_opengl_sfml.cpp -lsfml-window -lsfml-system -lGL | |
| */ | |
| #include <SFML/Window.hpp> | |
| #include <SFML/OpenGL.hpp> | |
| #define WINDOW_WIDTH 640 |
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| /** | |
| * A Simple Hello World with SFML. | |
| * | |
| * Build: g++ -o sfml_hello sfml_hello.cpp -lsfml-graphics -lsfml-window -lsfml-system | |
| */ | |
| #include <SFML/Window.hpp> | |
| int main() { | |
| sf::Window window(sf::VideoMode(640, 480), "Hello world!"); |