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AZHU.storage = { | |
save : function(key, jsonData, expirationMin){ | |
if (!Modernizr.localstorage){return false;} | |
var expirationMS = expirationMin * 60 * 1000; | |
var record = {value: JSON.stringify(jsonData), timestamp: new Date().getTime() + expirationMS} | |
localStorage.setItem(key, JSON.stringify(record)); | |
return jsonData; | |
}, | |
load : function(key){ | |
if (!Modernizr.localstorage){return false;} |
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/* Extend the Underscore object with the following methods */ | |
// Rate limit ensures a function is never called more than every [rate]ms | |
// Unlike underscore's _.throttle function, function calls are queued so that | |
// requests are never lost and simply deferred until some other time | |
// | |
// Parameters | |
// * func - function to rate limit | |
// * rate - minimum time to wait between function calls | |
// * async - if async is true, we won't wait (rate) for the function to complete before queueing the next request |
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/** | |
Code copyright Dustin Diaz and Ross Harmes, Pro JavaScript Design Patterns. | |
**/ | |
// Constructor. | |
var Interface = function (name, methods) { | |
if (arguments.length != 2) { | |
throw new Error("Interface constructor called with " + arguments.length + "arguments, but expected exactly 2."); | |
} | |
this.name = name; |
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// I mean, seriously, localStorage is supported even by your mum. How about instead of | |
// casing the feature out, you give users in-memory (stale) storage instead? | |
// If they close your application, they deserve to lose data anyway. | |
// if (!('localStorage' in window)) { | |
if (!Modernizr.localstorage) { | |
window.localStorage = { | |
_data : {}, | |
setItem : function(id, val) { return this._data[id] = String(val); }, | |
getItem : function(id) { return this._data.hasOwnProperty(id) ? this._data[id] : undefined; }, |
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