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using UdonSharp; | |
using UnityEngine; | |
using VRC.SDKBase; | |
using VRC.Udon.Common.Interfaces; | |
#if !COMPILER_UDONSHARP && UNITY_EDITOR | |
using System.Linq; | |
using System.Reflection; | |
using UdonSharpEditor; | |
using UnityEditor; | |
#endif |
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$override = $FALSE | |
$threads = 24 | |
Get-ChildItem -Recurse *.fbx | ForEach-Object -ThrottleLimit $threads -Parallel { | |
$srcDir = $_.DirectoryName | |
$src = $_.FullName | |
$baseName = $_.BaseName | |
$dst = "$srcDir\$baseName.blend" | |
if (-not $(Test-Path $dst) -or $override) { |
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/* ==UserStyle== | |
@name better-home | |
@namespace nekometer.com.com/esnya/better-home | |
@version 1.0.0 | |
@description Better Home | |
@license MIT License | |
@author esnya | |
@preprocessor stylus | |
@var number ld-lines "Location Desc Lines" 2 | |
@var number lf-lines "Location Firends Lines" 2 |
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name: Release Unity Package | |
on: | |
- push | |
jobs: | |
prebuild: | |
runs-on: ubuntu-latest | |
outputs: |
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%YAML 1.1 | |
%TAG !u! tag:unity3d.com,2011: | |
--- !u!114 &11400000 | |
MonoBehaviour: | |
m_ObjectHideFlags: 0 | |
m_CorrespondingSourceObject: {fileID: 0} | |
m_PrefabInstance: {fileID: 0} | |
m_PrefabAsset: {fileID: 0} | |
m_GameObject: {fileID: 0} | |
m_Enabled: 1 |
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Shader "Custom/RandomObjectColor" | |
{ | |
Properties | |
{ | |
_Color("Color", Color) = (1,1,1,1) | |
_MainTex("Albedo", 2D) = "white" {} | |
// _Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5 | |
[Space] [NoScaleOffset] _SpecGlossMap("Roughness Map", 2D) = "black" {} |
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#if UNITY_EDITOR | |
using System.Linq; | |
using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Text.RegularExpressions; | |
using System.Threading; | |
using System.Threading.Tasks; |
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#if UNITY_EDITOR | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.Animations; | |
namespace EsnyaFactory { |
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#if UNITY_EDITOR | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.Animations; | |
namespace EsnyaFactory { | |
public class AnimatorUtilities : EditorWindow | |
{ |
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/** | |
* VRC Playlist Generator | |
* | |
* Author: esnya | |
* License: MIT License | |
*/ | |
#if UNITY_EDITOR | |
using System.Linq; | |
using UnityEngine; |