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estebanfeldman / PlayState.hx
Created October 11, 2014 22:55
Flash error
private function createHealthCounters():Void {
_currentHealthCounterText = new FlxText(_coreHealthBar.x - 30 , 17, "" + _core.health);
_targetHealthCounterText = new FlxText(_coreHealthBar.x + _coreHealthBar.width + 13, 17, "" + _waveManager.target);
add(_currentHealthCounterText);
add(_targetHealthCounterText);
}
@estebanfeldman
estebanfeldman / gist:eecc562ae8a0465a7eae
Created April 15, 2015 16:54
Cache SQLObject Table Discovery
# in sqlobject/main.py replace this method
def addColumnsFromDatabase(sqlmeta, connection=None):
soClass = sqlmeta.soClass
conn = connection or soClass._connection
import tempfile
import pickle
import os
temp_dir = tempfile.gettempdir()
set -g prefix C-a
unbind C-b
set -s escape-time 1
set -g base-index 1
set -g pane-base-index 1
setw -g pane-base-index 1
bind r source-file ~/.tmux.conf \; display "Reloaded!"
bind a send-prefix
bind | split-window -h
bind - split-window -v
# This file has been auto-generated by i3-config-wizard(1).
# It will not be overwritten, so edit it as you like.
#
# Should you change your keyboard layout some time, delete
# this file and re-run i3-config-wizard(1).
#
# i3 config file (v4)
#
# Please see http://i3wm.org/docs/userguide.html for a complete reference!
using UnityEngine;
/// <summary>
/// Be aware this will not prevent a non singleton constructor
/// such as `T myT = new T();`
/// To prevent that, add `protected T () {}` to your singleton class.
///
/// As a note, this is made as MonoBehaviour because we need Coroutines.
/// </summary>
public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
using System;
using System.Collections;
using System.Collections.Generic;
using DoozyUI;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class RateUsManager : MonoBehaviour
{
using System;
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using Sirenix.Utilities;
using Sirenix.Utilities.Editor;
using UnityEditor;
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using DoozyUI;
using TMPro;
using UnityEngine;
using UnityEngine.Purchasing;
using UnityEngine.SceneManagement;
namespace YakDogGames
@estebanfeldman
estebanfeldman / GameManager.cs
Created July 27, 2018 12:29
InfiniteRunner Managers Can't be extended
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YakDogGames
{
public class GameManager : MoreMountains.InfiniteRunnerEngine.GameManager
{
public override void LoseLives(int lives)
{
@estebanfeldman
estebanfeldman / AccelerationControl.cs
Created December 27, 2018 08:39
Acceleration example for Unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AccelerationControl : MonoBehaviour
{
public float Speed = 50f;
// Use this for initialization
void Start () {