This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <cassert> | |
#include <cctype> | |
#include <cstdlib> | |
#include <filesystem> | |
#include <fstream> | |
#include <functional> | |
#include <locale> | |
#include <map> | |
#include "bigendianview.h" | |
#include "codetests.h" |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# r3 = ThreadState *state | |
# r4 = test func ptr | |
# | |
# 0x00(r1) = lr | |
# 0x04(r1) = cr | |
# 0x08(r1) = xer | |
# 0x10...0x58(r1) = r13...r31 | |
.global runCodeTest | |
runCodeTest: | |
stwu r1, -0x80(r1) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <cassert> | |
#include <fstream> | |
#include <cstdint> | |
#include <string> | |
#include <vector> | |
#include <iostream> | |
#include "r600_opcodes.h" | |
#include "bigendianview.h" | |
namespace gsh |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#ifndef CF_INST | |
#define CF_INST(name, value) | |
#endif | |
#ifndef EXP_INST | |
#define EXP_INST(name, value) | |
#endif | |
#ifndef ALU_INST | |
#define ALU_INST(name, value) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[debug:0] Succesfully loaded D:\Programming\Projects\wiiu\games\WUP-P-AFDE | |
[trace:105] Core 1 enter thread 5 | |
[trace:105] 0xFBADCDE0 InterruptThreadEntry(0x1, 0x0) | |
[trace:102] Core 1 enter thread 2 | |
[trace:102] 0x021EF064 OSGetCurrentThread() | |
[trace:102] 0x021EF06C OSIsDebuggerInitialized() | |
[trace:102] 0x020150F4 OSGetSystemInfo() | |
[trace:102] 0x02015110 OSGetSystemInfo() | |
[trace:206] Core 2 enter thread 6 | |
[trace:102] 0x0201514C OSGetSystemInfo() |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[debug:0] Succesfully loaded D:\Programming\Projects\wiiu\games\amiibo-settings | |
[trace:206] Core 2 enter thread 6 | |
[trace:206] 0xFBADCDE0 InterruptThreadEntry(0x2, 0x0) | |
[trace:206] Core 2 wait for thread | |
[trace:105] Core 1 enter thread 5 | |
[trace:4] Core 0 enter thread 4 | |
[trace:105] 0xFBADCDE0 InterruptThreadEntry(0x1, 0x0) | |
[trace:4] 0xFBADCDE0 InterruptThreadEntry(0x0, 0x0) | |
[trace:102] Core 1 enter thread 2 | |
[trace:4] Core 0 wait for thread |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[debug:0] Succesfully loaded D:\Programming\Projects\wiiu\games\amiibo-settings | |
[trace:4] Core 0 enter thread 4 | |
[trace:206] Core 2 enter thread 6 | |
[trace:105] Core 1 enter thread 5 | |
[trace:4] 0xFBADCDE0 InterruptThreadEntry(0x0, 0x0) | |
[trace:206] 0xFBADCDE0 InterruptThreadEntry(0x2, 0x0) | |
[trace:105] 0xFBADCDE0 InterruptThreadEntry(0x1, 0x0) | |
[trace:4] Core 0 wait for thread | |
[trace:206] Core 2 wait for thread | |
[trace:102] Core 1 enter thread 2 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
00 ALU: ADDR(32) CNT(4) | |
00 z: MOV R0.z, 0.0f.x | |
x: FLT_TO_INT R1.x, R0.x | |
01 w: MOV R1.w, 0.0f.x | |
y: FLT_TO_INT R1.y, R0.y | |
01 TEX: ADDR(192) CNT(2) | |
02 LD R0.x___, R1.xy0w, t2, s0 | |
03 LD R5.xyzz, R1.xy0w, t1, s0 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[debug:0] Succesfully loaded D:\Programming\Projects\wiiu\games\WUP-P-AMKE | |
[trace:206] Core 2 enter thread 6 | |
[trace:206] 0xFBADCDE0 InterruptThreadEntry(0x2, 0x0) | |
[trace:206] Core 2 wait for thread | |
[trace:105] Core 1 enter thread 5 | |
[trace:105] 0xFBADCDE0 InterruptThreadEntry(0x1, 0x0) | |
[trace:102] Core 1 enter thread 2 | |
[trace:102] 0x025B8218 OSGetCurrentThread() | |
[trace:102] 0x025B8220 OSIsDebuggerInitialized() | |
[trace:4] Core 0 enter thread 4 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[debug:0] Succesfully loaded D:\Programming\Projects\wiiu\games\WUP-P-AFDE | |
[trace:4] Core 0 enter thread 4 | |
[trace:4] 0xFBADCDE0 InterruptThreadEntry(0x0, 0x0) | |
[trace:4] Core 0 wait for thread | |
[trace:206] Core 2 enter thread 6 | |
[trace:105] Core 1 enter thread 5 | |
[trace:206] 0xFBADCDE0 InterruptThreadEntry(0x2, 0x0) | |
[trace:105] 0xFBADCDE0 InterruptThreadEntry(0x1, 0x0) | |
[trace:206] Core 2 wait for thread | |
[trace:102] Core 1 enter thread 2 |
OlderNewer