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/*! | |
/*: | |
* @plugindesc プラグインの管理システム | |
* @author F_ | |
* | |
* @help | |
* プラグイン開発をサポートするプラグイン。 | |
* | |
* 必ず最初に実行すること。 | |
* |
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/*! | |
/*: | |
* @plugindesc プラグインの管理システム | |
* @author F_ | |
* | |
* @help | |
* プラグイン開発をサポートするプラグイン。 | |
* | |
* 必ず最初に実行すること。 | |
* |
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using DxLibDLL; | |
using System; | |
using System.Diagnostics; | |
namespace DxLibTest | |
{ | |
public static class Program | |
{ | |
private static readonly float DegToRad = (float)(Math.PI / 180.0); |
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Set-Variable -Name "DefaultUnityEditorVersion" -Value 5 -Option Constant -Scope Global | |
function global:Get-UnityEditorPrefPath() | |
{ | |
[CmdletBinding()] | |
[OutputType([string])] | |
param | |
( | |
[Parameter(Mandatory=$false)] | |
[int] $Version = $DefaultUnityEditorVersion |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
using UnityEngine.SceneManagement; | |
using UnityObject = UnityEngine.Object; |
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