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| GameState = namedtuple('GameState', ['score', 'status', 'snapshot', 'dimensions']) |
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| async def initialize(self): | |
| self.browser = await launch(headless=self.headless) | |
| self.page = await self.browser.newPage() | |
| await self.page.goto(self.game_url, {'waitUntil': 'networkidle2'}) | |
| envjs_path = pathlib.Path(__file__).resolve().parent.joinpath('env.js') | |
| await self.page.addScriptTag(dict(path=str(envjs_path))) | |
| await self.is_ready() |
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| from syncer import sync | |
| class SyncGame: | |
| def __init__(self, game: Game): | |
| self.game = game | |
| def __getattr__(self, attr): | |
| return sync(getattr(self.game, attr)) |
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| async def get_state(self): | |
| state = await self.page.evaluate('''(includeSnapshot, format, quality) => { | |
| return neyboyChallenge.state(includeSnapshot, format, quality); | |
| }''', True, 'image/jpeg', 30) | |
| base64_string = state['snapshot'] | |
| base64_string = re.sub('^data:image/.+;base64,', '', base64_string) | |
| imgdata = base64.b64decode(base64_string) | |
| bytes_io = io.BytesIO(imgdata) | |
| image = Image.open(bytes_io) | |
| state['snapshot'] = np.array(image) |
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| async def tap_left(self, delay=0): | |
| x = self.x + self.width // 4 | |
| y = self.y + self.height // 3 | |
| await self.page.mouse.click(x, y, {'delay': delay}) | |
| async def tap_right(self, delay=0): | |
| x = (self.x + self.width) - self.width // 4 | |
| y = self.y + self.height // 3 | |
| await self.page.mouse.click(x, y, {'delay': delay}) |
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| def __init__(self): | |
| headless = os.environ.get('GYM_NEYBOY_ENV_NON_HEADLESS', None) is None | |
| self.game = SyncGame.create(headless=headless) | |
| self.state = self.game.get_state() | |
| self.viewer = None | |
| self.observation_space = spaces.Box(low=0, high=255, shape=self.state.snapshot.shape, dtype=np.uint8) | |
| self.action_space = spaces.Discrete(3) |
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| def render(self, mode='human', close=False): | |
| img = self.state.snapshot | |
| if mode == 'rgb_array': | |
| return img | |
| elif mode == 'human': | |
| from gym.envs.classic_control import rendering | |
| if self.viewer is None: | |
| self.viewer = rendering.SimpleImageViewer() | |
| self.viewer.imshow(img) | |
| return self.viewer.isopen |
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| def close(self): | |
| if self.viewer is not None: | |
| self.viewer.close() | |
| self.viewer = None | |
| self.game.stop() |
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| def reset(self): | |
| self.game.restart() | |
| self.state = self.game.get_state() | |
| self.game.pause() | |
| return self.state.snapshot |
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| def step(self, action): | |
| self.game.resume() | |
| if action == ACTION_LEFT: | |
| self.game.tap_left() | |
| elif action == ACTION_RIGHT: | |
| self.game.tap_right() | |
| self.state = self.game.get_state() | |
| self.game.pause() | |
| is_over = self.state.status == GAME_OVER_SCREEN | |
| if is_over: |