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$ git quote-string | |
foo "bar" | |
"!foo \"bar\" | |
#" |
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actions=false | |
ads=true | |
analytics=false | |
appindexing=false | |
appstate=true | |
auth=true | |
cast=false | |
common=true | |
drive=true | |
dynamic=false |
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/// <summary> | |
/// Handles parsing and execution of console commands, as well as collecting log output. | |
/// Copyright (c) 2014-2015 Eliot Lash | |
/// </summary> | |
using UnityEngine; | |
using System; | |
using System.Collections.Generic; | |
using System.Text; |
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namespace ExampleNamespace | |
{ | |
public class #SCRIPTNAME# | |
{ | |
} | |
} |
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/// <summary> | |
/// Wrapper/utility class for Vector3 that provides methods for manipulating Barycentric coordinates. | |
/// | |
/// Uses math from http://answers.unity3d.com/answers/613726/view.html | |
/// | |
/// Copyright (c) 2015 Eliot Lash | |
/// | |
/// Permission is hereby granted, free of charge, to any person obtaining a copy | |
/// of this software and associated documentation files (the "Software"), to deal | |
/// in the Software without restriction, including without limitation the rights |
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Shader "Custom/Standard (No fog)" | |
{ | |
Properties | |
{ | |
_Color("Color", Color) = (1,1,1,1) | |
_MainTex("Albedo", 2D) = "white" {} | |
_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5 | |
_Glossiness("Smoothness", Range(0.0, 1.0)) = 0.5 |
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// Hover.com "Zone file import/export" has been *Planned* since 2011 | |
// https://help.hover.com/entries/471066-Zone-file-import-export | |
// Here's a brittle approximation of export. | |
// | |
// 1. login to your account: https://www.hover.com/domains | |
// 2. run the following in your browser's JavaScript console, changing the first line | |
// to your domain | |
// 3. copy the text logged to the console. | |
// 4. manually correct FQDNs, these have to end with a period "." | |
// |
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#!/bin/bash | |
# This script is designed to build the SOOMLA Store android plugin, and install it into a Unity game. | |
# Update the variables in the config section below to customize for your environment. | |
# | |
# Copyright (c) 2014 Eliot Lash | |
# | |
# Permission is hereby granted, free of charge, to any person obtaining a copy | |
# of this software and associated documentation files (the "Software"), to deal | |
# in the Software without restriction, including without limitation the rights |
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#!/bin/sh | |
# Script to install, run, and open logcat for a Unity Android App. | |
# I needed this as one of my libraries has a critical post-build script so I can't use "Build and Run" anymore - this is the "and Run" part. | |
# Be sure to update these variables to match your app's publishing/build settings: | |
APK_PATH='builds/android/basecode.apk' | |
BUNDLE_ID='com.eliotlash.basecode' | |
alias unilogcat='adb logcat|egrep "Unity"' | |
adb install -r "${APK_PATH}" && adb logcat -c && adb shell am start -n "${BUNDLE_ID}/com.unity3d.player.UnityPlayerNativeActivity" && echo 'DONE, LOG:' && unilogcat |
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using UnityEngine; | |
using System.Collections; | |
[RequireComponent(typeof(BoxCollider2D))] | |
public class SpawnArea : MonoBehaviour { | |
public GameObject spawnedPrefab; | |
BoxCollider2D spawnArea; | |
Vector2 maxSpawnPos; | |
float lastSpawnTimeS = -1; |