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#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#Include <Include>
IsDaoc() {
return WinActive("ahk_exe game.dll")
}
<?xml version="1.0" encoding="ISO-8859-1"?>
<Root_Element ID="DAOCUi">
<!-- @@ Edited with the DAoC User Interface Editor v1.71 -->
<!-- @@ Free download available at http://www.bradtownsend.com/daoced -->
<!-- combat mode window -->
<StatusIconTemplate>
<Name>g_combatmode_status</Name>
qbar_frame_x = 0
qbar_frame_y = 0
qbar_frame_slot_width = 32
pet_frame_x = 1165
pet_frame_y = 755
qbar := {x:0,y:0,slot_width:32}
pet_frame := {x:1165,y:755}
grp_frame := {x:508,y:667,member:{w:116,h:26,status:{x:18,y:2,w:7,h:26},health:{x:18,y:2,w:100,h:26}}}
grp_members := [{x:2,y:2},{x:2,y:30},{x:2,y:58},{x:2,y:86},{x:126,y:2},{x:126,y:30},{x:126,y:58},{x:126,y:86}]
#NoEnv
demez = {f1}
mez = {f2}
amnesia = {f3}
lifetap = {f4}
root = {f5}
debuff_dex = {f6}
debuff_str = {f7}
#NoEnv
pole_anytime = {f1}
pole_side_snare = {f2}
pole_side_snare_followup = {f3}
pole_back_snare = {f4}
pole_back_snare_followup = {f5}
pole_parry = {f6}
pole_parry_followup = {f7}
thrust_anytime = {f8}
IsDaoc() {
return WinActive("ahk_exe game.dll")
}
_Sleep(duration) {
Sleep, %duration%
return
}
Sleep(duration:=0, throttle:=0) {
LOKI Build Report
Name: Infiltrator
Race: Saracen
Class: Infiltrator
Level: 50
Dual Wield
Item Utility: 1045.3
Build Utility: 1095.3
Useable Utility: 1069.3
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#Include <Include>
IsDaoc() {
return WinActive("ahk_exe game.dll")
}
type ItemAbility {
level_required: Int
magic_type: Int
max_charges: Int
position: Int
requirement_id: Int
spell: Int
}
type ItemBonus {
const gridView = (
rowHeight,
numCols,
deleteTile,
updateLayout,
setDrilldown,
isSidebarOpen,
tiles,
) => (
<AutoSizedReactGridLayout