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@CristinaSolana
CristinaSolana / gist:1885435
Created February 22, 2012 14:56
Keeping a fork up to date

1. Clone your fork:

git clone [email protected]:YOUR-USERNAME/YOUR-FORKED-REPO.git

2. Add remote from original repository in your forked repository:

cd into/cloned/fork-repo
git remote add upstream git://github.com/ORIGINAL-DEV-USERNAME/REPO-YOU-FORKED-FROM.git
git fetch upstream
@mrluanma
mrluanma / requirements.txt
Created September 4, 2012 14:40
Python 登录新浪微博(requests 真的比 urllib2 强了 2^^32 倍 pip install requests)
requests==2.4.3
rsa==3.1.4
@Tukki
Tukki / gist:3953990
Created October 25, 2012 16:52
filter by time in sqlalchemy
#http://stackoverflow.com/questions/7075828/make-sqlalchemy-use-date-in-filter-using-postgresql
from sqlalchemy import Date, cast
from datetime import date
my_date = (session.query(MyObject)
.filter(cast(MyObject.date_time, Date) == date.today())
.all())
@kimsama
kimsama / Debug.cs
Created November 21, 2012 04:38
It overrides UnityEngine.Debug to mute debug messages completely on a platform-specific basis. [Edit] Added isDebugBuild property.
//#if UNITY_EDITOR
//#define DEBUG
//#endif
using UnityEngine;
using System.Collections;
using System;
using System.IO;
using System.Text.RegularExpressions;
using UnityEngineInternal;
@spikegrobstein
spikegrobstein / nginx.conf
Last active August 9, 2024 13:42
nginx config for proxying requests for plex over a hostname-based virtualhost.
upstream plex-upstream {
# change plex-server.example.com:32400 to the hostname:port of your plex server.
# this can be "localhost:32400", for instance, if Plex is running on the same server as nginx.
server plex-server.example.com:32400;
}
server {
listen 80;
# server names for this server.
@ftvs
ftvs / CameraShake.cs
Last active May 2, 2025 13:33
Simple camera shake effect for Unity3d, written in C#. Attach to your camera GameObject. To shake the camera, set shakeDuration to the number of seconds it should shake for. It will start shaking if it is enabled.
using UnityEngine;
using System.Collections;
public class CameraShake : MonoBehaviour
{
// Transform of the camera to shake. Grabs the gameObject's transform
// if null.
public Transform camTransform;
// How long the object should shake for.
@ericcj
ericcj / UIView+TLLayout.h
Created August 29, 2013 13:15
crazy that hiding a uiview doesn't affect its autolayout constraints. here's a category for the rest of the world who uses dynamic interfaces
#import <UIKit/UIKit.h>
@interface UIView (TLLayout)
@property (nonatomic, strong) NSArray *hiddenConstraints;
// set hidden and remove any constraints involving this view from its superview
- (void)hideAndRemoveConstraints;
- (void)showAndRestoreConstraints;
@shirou
shirou / ssh_keyscan.yml
Last active March 6, 2025 06:47
run ssh-keyscan to add keys to known_hosts. This is a playbook for ansible
---
- hosts: all
gather_facts: no
sudo: no
tasks:
- name: run ssh-keyscan to add keys to known_hosts
local_action: shell ssh-keyscan {{ ansible_ssh_host }} >> ~/.ssh/known_hosts
@eerien
eerien / forms.py
Last active January 9, 2025 10:16
Comma Separated Values Form Field for Django. There are CommaSeparatedCharField, CommaSeparatedIntegerField.
from django import forms
from django.core import validators
from django.core.exceptions import ValidationError
class MinLengthValidator(validators.MinLengthValidator):
message = 'Ensure this value has at least %(limit_value)d elements (it has %(show_value)d).'
class MaxLengthValidator(validators.MaxLengthValidator):
message = 'Ensure this value has at most %(limit_value)d elements (it has %(show_value)d).'
@JamesMGreene
JamesMGreene / npmVersionDilemma.md
Last active February 15, 2021 12:13
NPM/semver versioning dilemma

NPM Versioning Dilemma

Background on my Node module

  • I have an existing published Node module, flex-sdk, which basically serves as a downloader and wrapper for an external, non-JavaScript dependency: the Adobe/Apache Flex SDK.
  • As such, the Node module's version number is based on the version of the Flex SDK which it wraps, e.g. [email protected] == Flex SDK 4.5.1
  • I just discovered that I should also be bundling additional Flash API libraries (for compilation) with these various SDKs.

The Problem