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@ftvs
ftvs / CameraShake.cs
Last active June 10, 2025 23:54
Simple camera shake effect for Unity3d, written in C#. Attach to your camera GameObject. To shake the camera, set shakeDuration to the number of seconds it should shake for. It will start shaking if it is enabled.
using UnityEngine;
using System.Collections;
public class CameraShake : MonoBehaviour
{
// Transform of the camera to shake. Grabs the gameObject's transform
// if null.
public Transform camTransform;
// How long the object should shake for.
@spikegrobstein
spikegrobstein / nginx.conf
Last active August 9, 2024 13:42
nginx config for proxying requests for plex over a hostname-based virtualhost.
upstream plex-upstream {
# change plex-server.example.com:32400 to the hostname:port of your plex server.
# this can be "localhost:32400", for instance, if Plex is running on the same server as nginx.
server plex-server.example.com:32400;
}
server {
listen 80;
# server names for this server.
@kimsama
kimsama / Debug.cs
Created November 21, 2012 04:38
It overrides UnityEngine.Debug to mute debug messages completely on a platform-specific basis. [Edit] Added isDebugBuild property.
//#if UNITY_EDITOR
//#define DEBUG
//#endif
using UnityEngine;
using System.Collections;
using System;
using System.IO;
using System.Text.RegularExpressions;
using UnityEngineInternal;
@Tukki
Tukki / gist:3953990
Created October 25, 2012 16:52
filter by time in sqlalchemy
#http://stackoverflow.com/questions/7075828/make-sqlalchemy-use-date-in-filter-using-postgresql
from sqlalchemy import Date, cast
from datetime import date
my_date = (session.query(MyObject)
.filter(cast(MyObject.date_time, Date) == date.today())
.all())
@mrluanma
mrluanma / requirements.txt
Created September 4, 2012 14:40
Python 登录新浪微博(requests 真的比 urllib2 强了 2^^32 倍 pip install requests)
requests==2.4.3
rsa==3.1.4
@CristinaSolana
CristinaSolana / gist:1885435
Created February 22, 2012 14:56
Keeping a fork up to date

1. Clone your fork:

git clone [email protected]:YOUR-USERNAME/YOUR-FORKED-REPO.git

2. Add remote from original repository in your forked repository:

cd into/cloned/fork-repo
git remote add upstream git://github.com/ORIGINAL-DEV-USERNAME/REPO-YOU-FORKED-FROM.git
git fetch upstream