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| ## Libs: | |
| - JAX-RS / Jersey - RESTful Web Services framework | |
| - Gradle - OPEN SOURCE BUILD AUTOMATION dependencies manager | |
| - CDI / Weld - Dependency Injection | |
| # Storege & analytics | |
| - Hadoop - Distributed storage and distributed processing of very large data | |
| - Hive - data warehouse infrastructure built on top of Hadoop for providing data summarization, query, and analysis | |
| - In-memory MPP-based Analytical Databases |
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| # http://stackoverflow.com/questions/2381572/how-can-i-trigger-a-javascript-event-click | |
| # http://stackoverflow.com/questions/17795211/view-event-listeners-javascript | |
| # http://stackoverflow.com/questions/3068534/getting-javascript-object-key-list | |
| # trigger all events of an element.. | |
| # el = document.getElementById('teste') | |
| # evs = getEventListeners(el) | |
| # Object.keys(evs) | |
| # for(var k in Object.keys(evs)) fireEvent(el, k) |
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| # petl | |
| commits: 845 | |
| stars: 202 | |
| contributors: 12 | |
| releases: 61 | |
| fork: 50 | |
| # Bubbles | |
| commits: 147 | |
| stars: 210 |
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| Adaptando o desenvolvimento solo as metodologias ágeis Scrum, Kaban e Planning Poker, temos os seguintes processos necessários para gerenciar o término pontual de uma tarefa: | |
| 1. Definição detalhada da tarefa, ou História do Usuário, pelo cliente (Product Backlog); | |
| 2. Definição das atividades, pelo desenvolvedor com anuência do cliente, necessárias para a realização da tarefa; | |
| 3. Sequenciamento ou priorização das atividades pelo cliente; | |
| 4. Estimativa das durações das atividades (em horas) segundo a percepção do cliente e do desenvolvedor, na qual, juntos deverão chegar a um denominador comum (Planning Poker); | |
| 5. Seleção das atividades pelo desenvolvedor, com base nas prioridades definidas, a serem executadas durante um novo ciclo de desenvolvimento (Sprint Backlog); | |
| 6. Desenvolvimento do quadro de fluxo de trabalho para acompanhar a execução das atividades do ciclo (Quadro Kaban); | |
| 7. Desenvolvimento do cronograma do ciclo de desenvolvimento; | |
| 8. Execução do ciclo de desenvolvimento; |
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| 1. Download Android Studio at http://developer.android.com/sdk | |
| # extract the download file | |
| # enable to execute the launcher | |
| $ chmod +x {android_home}/bin/studio.sh | |
| 2. For 64 bit: Linux 32 Bit compatibility needed | |
| # install | |
| $ sudo apt-get install libc6:i386 libncurses5:i386 libstdc++6:i386 lib32z1 | |
| # ref http://tools.android.com/tech-docs/linux-32-bit-libraries |
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| https://developer.android.com/training/index.html | |
| https://www.coursera.org/course/androidpart1 | |
| https://www.coursera.org/course/androidpart2 | |
| http://kivy.org/docs/ |
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| AALBORG UNIVERSITY - Denmark | |
| The Center for Applied Game Research | |
| http://vbn.aau.dk/en/organisations/the-center-for-applied-game-research(5599a7be-162c-4241-ac67-f4dbf451aa71).html | |
| Northeastern University | |
| Game Science and Design | |
| http://www.northeastern.edu/graduate/programs/game-science-and-design/#masters | |
| http://www.northeastern.edu/camd/gamedesign/research/industry-research-partners/ | |
| http://www.northeastern.edu/camd/gamedesign/academic-programs/game-analytics/ | |
| http://www.northeastern.edu/camd/gamedesign/academic-programs/game-science-design/ |
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| Computational Intelligence and AI in Games, IEEE Transactions on | |
| http://ieeexplore.ieee.org/xpl/aboutJournal.jsp?punumber=4804728 | |
| ISSN: 1943-068X | |
| WEBQUALIS: A1 | |
| IEEE Computer Graphics and Applications | |
| ISSN: 0272-1716, 1558-1756 (online) | |
| QUALIS: A2 | |
| IEEE Conference on Computational Intelligence and Games |
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| http://superuser.com/questions/164334/command-line-to-convert-ogv-to-mp4-video-files | |
| http://askubuntu.com/questions/391357/how-do-you-install-avconv-on-ubuntu-server-13-04 | |
| http://askubuntu.com/questions/449363/ubuntu-14-04-high-quality-ogv-conversion-to-either-avi-or-mp4 |
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| freeglut3 libcg libcggl libportaudiocpp0 nvidia-cg-dev nvidia-cg-toolkit |