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# http://stackoverflow.com/questions/2381572/how-can-i-trigger-a-javascript-event-click | |
# http://stackoverflow.com/questions/17795211/view-event-listeners-javascript | |
# http://stackoverflow.com/questions/3068534/getting-javascript-object-key-list | |
# trigger all events of an element.. | |
# el = document.getElementById('teste') | |
# evs = getEventListeners(el) | |
# Object.keys(evs) | |
# for(var k in Object.keys(evs)) fireEvent(el, k) |
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# petl | |
commits: 845 | |
stars: 202 | |
contributors: 12 | |
releases: 61 | |
fork: 50 | |
# Bubbles | |
commits: 147 | |
stars: 210 |
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Adaptando o desenvolvimento solo as metodologias ágeis Scrum, Kaban e Planning Poker, temos os seguintes processos necessários para gerenciar o término pontual de uma tarefa: | |
1. Definição detalhada da tarefa, ou História do Usuário, pelo cliente (Product Backlog); | |
2. Definição das atividades, pelo desenvolvedor com anuência do cliente, necessárias para a realização da tarefa; | |
3. Sequenciamento ou priorização das atividades pelo cliente; | |
4. Estimativa das durações das atividades (em horas) segundo a percepção do cliente e do desenvolvedor, na qual, juntos deverão chegar a um denominador comum (Planning Poker); | |
5. Seleção das atividades pelo desenvolvedor, com base nas prioridades definidas, a serem executadas durante um novo ciclo de desenvolvimento (Sprint Backlog); | |
6. Desenvolvimento do quadro de fluxo de trabalho para acompanhar a execução das atividades do ciclo (Quadro Kaban); | |
7. Desenvolvimento do cronograma do ciclo de desenvolvimento; | |
8. Execução do ciclo de desenvolvimento; |
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1. Download Android Studio at http://developer.android.com/sdk | |
# extract the download file | |
# enable to execute the launcher | |
$ chmod +x {android_home}/bin/studio.sh | |
2. For 64 bit: Linux 32 Bit compatibility needed | |
# install | |
$ sudo apt-get install libc6:i386 libncurses5:i386 libstdc++6:i386 lib32z1 | |
# ref http://tools.android.com/tech-docs/linux-32-bit-libraries |
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https://developer.android.com/training/index.html | |
https://www.coursera.org/course/androidpart1 | |
https://www.coursera.org/course/androidpart2 | |
http://kivy.org/docs/ |
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AALBORG UNIVERSITY - Denmark | |
The Center for Applied Game Research | |
http://vbn.aau.dk/en/organisations/the-center-for-applied-game-research(5599a7be-162c-4241-ac67-f4dbf451aa71).html | |
Northeastern University | |
Game Science and Design | |
http://www.northeastern.edu/graduate/programs/game-science-and-design/#masters | |
http://www.northeastern.edu/camd/gamedesign/research/industry-research-partners/ | |
http://www.northeastern.edu/camd/gamedesign/academic-programs/game-analytics/ | |
http://www.northeastern.edu/camd/gamedesign/academic-programs/game-science-design/ |
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Computational Intelligence and AI in Games, IEEE Transactions on | |
http://ieeexplore.ieee.org/xpl/aboutJournal.jsp?punumber=4804728 | |
ISSN: 1943-068X | |
WEBQUALIS: A1 | |
IEEE Computer Graphics and Applications | |
ISSN: 0272-1716, 1558-1756 (online) | |
QUALIS: A2 | |
IEEE Conference on Computational Intelligence and Games |
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http://superuser.com/questions/164334/command-line-to-convert-ogv-to-mp4-video-files | |
http://askubuntu.com/questions/391357/how-do-you-install-avconv-on-ubuntu-server-13-04 | |
http://askubuntu.com/questions/449363/ubuntu-14-04-high-quality-ogv-conversion-to-either-avi-or-mp4 |
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freeglut3 libcg libcggl libportaudiocpp0 nvidia-cg-dev nvidia-cg-toolkit |
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http://stackoverflow.com/questions/19237490/how-do-i-get-the-raw-html-in-angularjs-using-the-http-directive | |
http://onehungrymind.com/angularjs-dynamic-templates/ |