- Stop the daemons:
/etc/init.d/wdmcserverd stop
/etc/init.d/wdphotodbmergerd stop
- Disable the daemons:
update-rc.d wdphotodbmergerd disable
update-rc.d wdmcserverd disable
/etc/init.d/wdmcserverd stop
/etc/init.d/wdphotodbmergerd stop
update-rc.d wdphotodbmergerd disable
update-rc.d wdmcserverd disable
#Automatic Semicolon Insertion in JavaScript—Everything You Need to Know Friday, May 28, 2010
Automatic semicolon insertion is one of JavaScript's most controversial syntactic features. There are also many misconceptions surrounding it.
Some JavaScript programmers use semicolons at the end of every statement and some use them only where strictly required. Most do something in between and a few even intentionally add extra semicolons as a matter of style.
Even if you use semicolons at the end of every statement, some constructs parse in non-obvious ways. Regardless of your preferences in semicolon usage, you must know the rules to write JavaScript professionally. If you remember a few simple rules, all of which are explained here, you will be able to understand how any program you might encounter will be parsed and will be an expert on JavaScript automatic semicolon insertion or ASI.
##Where Semicolons are Allowed
White space contributes as much to the effect produced by software text as silence to the effect of a musical piece.
The general rule, for simplicity and ease of remembering, is to follow as closely as possible the practice of a standard written language. By default, we will assume this language to be English, although it may be appropriate to adapt the conventions to the slightly different rules of other languages.
Here are some of the consequences. You will use a space:
f (x)
(not f(x)
, the C style, or f( x)
).proc1 (x); x := f1 (x) + f2 (y)
.g (x, y, z)
.-- A comment
.This means to define repeating visual features as separate “skins” that you can mix-and-match with your various objects to achieve a large amount of visual variety without much code. This also means using classes to name your objects and their components, rather than relying solely on the semantics of HTML.
Essentially, this means “rarely use location-dependent styles”.
~/.bashrc
~/.vimrc
before colorscheme
declaration:let base16colorspace=256 " Access colors present in 256-color color space
This is a list of tweaks to make IntelliJ IDEA work better with OpenJDK 8. Refer to System Properties for Java 2D Technology for the details of the options used below.
Note that the performance boost achieved via the OpenGL-based hardware acceleration pipeline is made possible by using the open-source Radeon driver (for AMD graphics cards) included in the latest stable version (10.3.3 as of now) of the Mesa 3D Graphics Library available in the official Fedora 21 stable repository. Therefore, the gained performance boost might vary based on the types of graphics cards and the versions of the drivers used in your system.
In $IDEA_HOME/bin/idea64.vmoptions
(or $IDEA_HOME/bin/idea.vmoptions
on a x86 architecture), change
Meszaros uses the term Test Double as the generic term for any kind of pretend object used in place of a real object for testing purposes. The name comes from the notion of a Stunt Double in movies. (One of his aims was to avoid using any name that was already widely used.) Meszaros then defined four particular kinds of double:
A selector's specificity is represented by concatenating three numbers: a-b-c
(in a number system with a large base), which are calculated as follows:
a = the count of ID selectors in the selector
b = the count of class selectors, attributes selectors, and pseudo-classes in the selector
c = the count of type selectors and pseudo-elements in the selector
ignore the universal selector
Selectors inside the negation pseudo-class are counted like any other, but the negation itself does not count as a pseudo-class.
Examples:
// Fun | |
Object instanceof Function // true | |
Function instanceof Object // true | |
// Types of various prototype objects: | |
typeof Object.prototype === 'object' // true | |
typeof Boolean.prototype === 'object' // true | |
typeof Number.prototype === 'object' // true |
// Phone | |
var Phone = function (phoneNumber) { | |
this._phoneNumber = phoneNumber; | |
}; | |
Phone.prototype.getPhoneNumber = function () { | |
return this._phoneNumber; | |
}; |