start new:
tmux
start new with session name:
tmux new -s myname
Whether you're trying to give back to the open source community or collaborating on your own projects, knowing how to properly fork and generate pull requests is essential. Unfortunately, it's quite easy to make mistakes or not know what you should do when you're initially learning the process. I know that I certainly had considerable initial trouble with it, and I found a lot of the information on GitHub and around the internet to be rather piecemeal and incomplete - part of the process described here, another there, common hangups in a different place, and so on.
In an attempt to coallate this information for myself and others, this short tutorial is what I've found to be fairly standard procedure for creating a fork, doing your work, issuing a pull request, and merging that pull request back into the original project.
Just head over to the GitHub page and click the "Fork" button. It's just that simple. Once you've done that, you can use your favorite git client to clone your repo or j
Name | Setting | Extra description and notes |
---|---|---|
Wikipedia | w: http://en.wikipedia.org/wiki/Special:Search?search=%s |
|
Home | home: https://www.google.com/maps/dir/INPUT+HOME+LOCATION/%s |
Find your way from your home to places using Google Maps* |
Recent | recent: https://www.google.com/search?hl=en&tbo=1&tbs=qdr:y&q=%s |
Google results only for the last year |
Stack Overflow | so: http://stackoverflow.com/search?q=%s |
|
Youtube | yt: http://www.youtube.com/results?search_query=%s |
|
Imdb | imdb: http://www.imdb.com/find?s=all&q=%s |
/* | |
A simple little editor extension to copy and paste all components | |
Help from http://answers.unity3d.com/questions/541045/copy-all-components-from-one-character-to-another.html | |
license: WTFPL (http://www.wtfpl.net/) | |
author: aeroson | |
*/ | |
using UnityEngine; | |
using UnityEditor; |
function saveSelection() { | |
if (window.getSelection) { | |
var sel = window.getSelection(); | |
if (sel.getRangeAt && sel.rangeCount) { | |
return sel.getRangeAt(0); | |
} | |
} else if (document.selection && document.selection.createRange) { | |
return document.selection.createRange(); | |
} | |
return null; |
# The initial version | |
if [ ! -f .env ] | |
then | |
export $(cat .env | xargs) | |
fi | |
# My favorite from the comments. Thanks @richarddewit & others! | |
set -a && source .env && set +a |
! model | |
pc101 Generic 101-key PC | |
pc102 Generic 102-key (Intl) PC | |
pc104 Generic 104-key PC | |
pc105 Generic 105-key (Intl) PC | |
dell101 Dell 101-key PC | |
latitude Dell Latitude series laptop | |
dellm65 Dell Precision M65 | |
everex Everex STEPnote | |
flexpro Keytronic FlexPro |
Create file /etc/systemd/system/[email protected]
. SystemD calling binaries using an absolute path. In my case is prefixed by /usr/local/bin
, you should use paths specific for your environment.
[Unit]
Description=%i service with docker compose
PartOf=docker.service
After=docker.service
(ns demo.react-cljs-es6-classes | |
(:require [goog.object :as gobj])) | |
;; Demo of using bare React using ES6 classes (without createClass or reagent) | |
;; | |
;; Equivalent of Javascript/JSX: | |
;; | |
;; class MyComponent extends React.Component { | |
;; constructor(props) { | |
;; super(props); |
(refer-clojure :exclude '[slurp spit]) | |
(import '[java.awt.datatransfer DataFlavor StringSelection Transferable]) | |
(defn clipboard [] | |
(.getSystemClipboard (java.awt.Toolkit/getDefaultToolkit))) | |
(defn slurp [] | |
(try | |
(.getTransferData (.getContents (clipboard) nil) (DataFlavor/stringFlavor)) | |
(catch java.lang.NullPointerException e nil))) |