- Visual Studio 2019 (or newer)
- Git
- Python
- Win flex-bison
- Meson
- DXC, if building the PC version
- GDK Xbox, if building the console version
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| /* gcc -g -o titlebar titlebar.c `sdl2-config --cflags --libs` | |
| * SDL_VIDEODRIVER=wayland ./titlebar | |
| */ | |
| #include <SDL.h> | |
| int main(int argc, char **argv) | |
| { | |
| SDL_Window *window; | |
| SDL_Renderer *renderer; |
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| /* FNA MultiWindow Example | |
| * Written by Ethan "flibitijibibo" Lee | |
| * https://www.flibitijibibo.com/ | |
| * | |
| * Released under public domain. | |
| * No warranty implied; use at your own risk. | |
| */ | |
| using System; | |
| using SDL2; |
If you enjoy working on compilers (or other types of graphics tools) and want to help build something that native Linux games can benefit from, check out the following issues:
Fixed:
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| using System; | |
| using System.IO; | |
| using System.Collections.Generic; | |
| using Microsoft.Xna.Framework; | |
| using Microsoft.Xna.Framework.Graphics; | |
| class Program : Game | |
| { | |
| static void Main(string[] args) | |
| { |
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| #!/bin/bash | |
| set -ex | |
| function commit_sdk() { | |
| rm -rf Readme.txt steam redistributable_bin | |
| unzip ../steamworks_sdk_1$1.zip | |
| # Changelog | |
| mv sdk/Readme.txt . |
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