Install FFmpeg with homebrew. You'll need to install it with a couple flags for webm and the AAC audio codec.
brew install ffmpeg --with-libvpx --with-libvorbis --with-fdk-aac --with-opus
/* bling.js */ | |
window.$ = document.querySelector.bind(document); | |
window.$$ = document.querySelectorAll.bind(document); | |
Node.prototype.on = window.on = function(name, fn) { this.addEventListener(name, fn); }; | |
NodeList.prototype.__proto__ = Array.prototype; | |
NodeList.prototype.on = function(name, fn) { this.forEach((elem) => elem.on(name, fn)); }; |
# -*- mode: ruby -*- | |
# vi: set ft=ruby : | |
VAGRANTFILE_API_VERSION = "2" | |
Vagrant.configure(VAGRANTFILE_API_VERSION) do |config| | |
config.vm.box = "ubuntu/trusty64" | |
config.vm.host_name = 'trusty64-nodejs' |
# -*- mode: ruby -*- | |
# vi: set ft=ruby : | |
VAGRANTFILE_API_VERSION = "2" | |
Vagrant.configure(VAGRANTFILE_API_VERSION) do |config| | |
config.vm.box = "ubuntu/trusty64" | |
config.vm.provision :shell, path: "bootstrap.sh" | |
config.vm.network "public_network" | |
end |
# -*- mode: ruby -*- | |
# vi: set ft=ruby : | |
VAGRANTFILE_API_VERSION = "2" | |
Vagrant.configure(VAGRANTFILE_API_VERSION) do |config| | |
config.vm.box = "ubuntu/trusty64" | |
config.vm.provision :shell, path: "bootstrap.sh" | |
config.vm.network "public_network" | |
end |
TremulaJS is a client-side javascript UI component providing Bézier-based content-stream interactions with momentum & physics effects for mouse, scroll and and touch UIs.
This Pen allows you to experiment using different config file settings.
(function (root, factory) { | |
if ( typeof define === 'function' && define.amd ) { | |
define([], factory(root)); | |
} else if ( typeof exports === 'object' ) { | |
module.exports = factory(root); | |
} else { | |
root.myPlugin = factory(root); | |
} | |
})(typeof global !== "undefined" ? global : this.window || this.global, function (root) { |
#!/usr/bin/env node | |
var IOS_DEPLOYMENT_TARGET = '7.0'; | |
var fs = require("fs"), | |
path = require("path"), | |
shell = require("shelljs"), | |
xcode = require('xcode'), | |
projectRoot = process.argv[2]; |
# This is the simplest definition, with the addition of a type | |
input { | |
udp { | |
port => 25826 # Must be specified. 25826 is the default for collectd | |
buffer_size => 1452 # Should be specified. 1452 is the default for recent versions of collectd | |
codec => collectd { } # This will invoke the default options for the codec | |
type => "collectd" | |
} | |
} |
Whether you're trying to give back to the open source community or collaborating on your own projects, knowing how to properly fork and generate pull requests is essential. Unfortunately, it's quite easy to make mistakes or not know what you should do when you're initially learning the process. I know that I certainly had considerable initial trouble with it, and I found a lot of the information on GitHub and around the internet to be rather piecemeal and incomplete - part of the process described here, another there, common hangups in a different place, and so on.
In an attempt to coallate this information for myself and others, this short tutorial is what I've found to be fairly standard procedure for creating a fork, doing your work, issuing a pull request, and merging that pull request back into the original project.
Just head over to the GitHub page and click the "Fork" button. It's just that simple. Once you've done that, you can use your favorite git client to clone your repo or j