Inspiration: Lua, JavaScript, Circa, promises, reactive programming
Base concepts:
-
base object === map (no properties or methods)
map = {} map.toString // null
Using 'gist from command line' (http://github.com/defunkt/gist) | |
I can write/read a gist from command line | |
echo 'Hello' | gist | |
gist < myFile | |
gist 1234 > readThatGist |
Inspiration: Lua, JavaScript, Circa, promises, reactive programming
Base concepts:
base object === map (no properties or methods)
map = {}
map.toString // null
javascript:(function(){$('.list-area').css('max-width','100%');$('.list').css('margin','10px 0 0 10px');var max = Math.max.apply(null,$('.list').map(function(){return $(this).height();}));$('.list').each(function(){$(this).css('margin-bottom', max - $(this).height())});})(); |
I hereby claim:
To claim this, I am signing this object:
var ctx = document.getElementById('c').getContext('2d'); | |
function ellipse(context, cx, cy, rx, ry, rot, aStart, aEnd){ | |
context.save(); | |
context.translate(cx, cy); | |
context.rotate(rot); | |
context.translate(-rx, -ry); | |
context.scale(rx, ry); | |
context.arc(1, 1, 1, aStart, aEnd, false); |
# Put this Makefile in love-android-sdl2/ | |
# Put your Lua files in love-android-sdl2/assets/game/ | |
src_path := assets/game | |
src_files := $(wildcard $(src_path)/*) | |
# do not change | |
love_file := assets/game.love | |
apk_file := bin/love-android-debug.apk | |
# if you change these, update AndroidManifest.xml and source | |
app_package := org.love2d.android |
Play this game by pasting the script in http://www.puzzlescript.net/editor.html |