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@astashov
astashov / gist:b90c0888c25272399262
Last active October 13, 2016 16:37
Rebound.js-like spring animation in SCSS/SASS
$solver_timestamp_sec: 0.01;
// Rebound.js-like spring animations in SCSS.
// There is a bunch of functions, which helps generating keyframes for you spring
// animations, if you (like me) really want to avoid doing that in JavaScript.
//
// It only generates values for one spring, with given friction, tension and end value
// (i.e. it doesn't support spring systems)
// Friction and tension are matched to the values used in Origami, so you can use whatever
// your designers put in a Quartz Composer file in "Bouncy Animation" blocks :)
@bendc
bendc / functional-utils.js
Last active July 15, 2025 04:33
A set of pure ES2015 functions aimed to make functional JavaScript more idiomatic.
// array utils
// =================================================================================================
const combine = (...arrays) => [].concat(...arrays);
const compact = arr => arr.filter(Boolean);
const contains = (() => Array.prototype.includes
? (arr, value) => arr.includes(value)
: (arr, value) => arr.some(el => el === value)
@JaviLorbada
JaviLorbada / FRP iOS Learning resources.md
Last active August 14, 2025 01:40
The best FRP iOS resources.

Videos

@DenisIzmaylov
DenisIzmaylov / INSTALLATION.md
Last active April 27, 2023 15:44
OS X 10.11 El Capitan: fresh install with Node.js (io.js) Developer Environment

OS X 10.11 (El Capitan) / Node.js and io.js Developer Environment

Custom recipe to get OS X 10.11 El Capitan running from scratch with useful applications and Node.js Developer environment. I use this gist to keep track of the important software and steps required to have a functioning system after fresh install.

Content

@MadcapJake
MadcapJake / styles.less
Last active January 3, 2018 12:53
Nucleus Dark UI + Base16[Ocean] + Arc-Dark + Tweaks
//
// Arc/Solus Tweaks
//
// Fix keybindings
kbd {
color: #a9caf1;
border-color: #a9caf1;
}
// Fix readme code blocks
@sigsegv-mvm
sigsegv-mvm / CSGO_SavedBy.cpp
Created October 16, 2015 05:13
Reverse-engineered logic for CS:GO's "X just saved Y by killing Z" feature
// CS:GO "saved" player logic
// based on the 20151008 version of the CS:GO Linux dedicated server
//
// reverse engineering by sigsegv
// from x86 assembly to C++ with the help of a disassembler and the Source SDK
// (please don't sue me)
// terminology:
// "enemy" player who was just killed by savior

@kangax's ES6 quiz, explained

@kangax created a new interesting quiz, this time devoted to ES6 (aka ES2015). I found this quiz very interesting and quite hard (made myself 3 mistakes on first pass).

Here we go with the explanations:

Question 1:
(function(x, f = () => x) {
@Rich-Harris
Rich-Harris / service-workers.md
Last active August 15, 2025 21:54
Stuff I wish I'd known sooner about service workers

Stuff I wish I'd known sooner about service workers

I recently had several days of extremely frustrating experiences with service workers. Here are a few things I've since learned which would have made my life much easier but which isn't particularly obvious from most of the blog posts and videos I've seen.

I'll add to this list over time – suggested additions welcome in the comments or via twitter.com/rich_harris.

Use Canary for development instead of Chrome stable

Chrome 51 has some pretty wild behaviour related to console.log in service workers. Canary doesn't, and it has a load of really good service worker related stuff in devtools.

@tmslnz
tmslnz / dnsmasq.md
Last active March 20, 2023 07:07
Setting up dnsmasq on OS X

Install dnsmasq

Via brew or other method

Set up DNS resolver order

In order to work on every connection and on any TLD, dnsmasq needs to be the first DNS resolver receving the query.

And since dnsmasq is a local process, all DNS queries need to go to 127.0.0.1

On macOS, /etc/resolv.conf is automaticaly created, depending on a variety of things (network settings, etc), so it cannot be edited.

@acdlite
acdlite / coordinating-async-react.md
Last active June 17, 2024 11:56
Demo: Coordinating async React with non-React views

Demo: Coordinating async React with non-React views

tl;dr I built a demo illustrating what it might look like to add async rendering to Facebook's commenting interface, while ensuring it appears on the screen simultaneous to the server-rendered story.

A key benefit of async rendering is that large updates don't block the main thread; instead, the work is spread out and performed during idle periods using cooperative scheduling.

But once you make something async, you introduce the possibility that things may appear on the screen at separate times. Especially when you're dealing with multiple UI frameworks, as is often the case at Facebook.

How do we solve this with React?