I hereby claim:
- I am foliea on github.
- I am foliea (https://keybase.io/foliea) on keybase.
- I have a public key ASB1vTkkkGbHy_0HV1UgdHXvBAKkWzQA-ElWd1WlybpgJAo
To claim this, I am signing this object:
| def euclidean_distance(flat, target, criteria) | |
| sum_of_squares = criteria.sum do |criterion| | |
| (flat[criterion] - target[criterion]) ** 2 | |
| end | |
| Math.sqrt(sum_of_squares) | |
| end | |
| def rank_flats(flats, target) | |
| criteria = target.keys |
I hereby claim:
To claim this, I am signing this object:
| module MailDeliveries | |
| extend self | |
| extend Forwardable | |
| @@deliveries = ActionMailer::Base.deliveries | |
| def_delegators :@@deliveries, :last, :clear, :empty? | |
| end |
| return _.mapValues({ca:'', cert:'', key:''}, (_value, cert) => { | |
| let filepath = path.resolve(certPath, `${cert}.pem`); | |
| return fs.readFileSync(filepath); | |
| }); |
| DockerProxy.prototype.hijack = function(req, clientSocket) { | |
| this.client({ | |
| method: req.method, | |
| uri: this.host+req.url | |
| }) | |
| .on('socket', function(dockerSocket) { | |
| dockerSocket.pipe(clientSocket); | |
| .pipe(dockerSocket); | |
| }); | |
| } |
| def stream(socket) | |
| curl = Curl::Easy.new(url) | |
| curl.on_body { |data| socket.write(data) } | |
| curl.on_header { |data| socket.write(data) } | |
| curl.multipart_form_post = true | |
| curl.http_post | |
| end |
| class ContainersController < DockerController | |
| %w( | |
| /json | |
| /:id/json | |
| /:id/top | |
| /:id/changes | |
| ).each do |route| | |
| get route do | |
| reroute_to_docker | |
| end |
| events { | |
| worker_connections ${WORKERS:-1024}; | |
| } | |
| http { | |
| {{#config.websocket.on}} | |
| map $http_upgrade $connection_upgrade { | |
| default upgrade; | |
| '' close; |
| FROM ubuntu:14.04 | |
| RUN apt-get update -qq && \ | |
| apt-get -qy install \ | |
| mono-mcs | |
| ENV FILE prog.cs | |
| ENV EXEC mcs $FILE && mono prog.exe | |
| ENV DEV /home/dev |
| if (game.mode == "intro") { | |
| if (game.panTo(700)) { | |
| game.mode = "load-next-hero"; | |
| } | |
| } | |
| if (game.mode == "wait-for-firing") { | |
| if (mouse.dragging) { | |
| if (game.mouseOnCurrentHero()){ | |
| game.mode = "firing"; |