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#!/bin/bash | |
while [ true ]; do | |
echo "Starting loop" | |
ubuntu-app-launch morph-browser | |
sleep 15 | |
echo "Killing morph" | |
kill -9 `pidof morph-browser` | |
echo "Killed morph" | |
sleep 2 |
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#!/bin/bash | |
ABS_PATH=`pwd` | |
cd $ABS_PATH/kernel-upstream | |
#make O=../kernel-out/ ARCH=arm64 CROSS_COMPILE=aarch64-linux-gnu- defconfig | |
#make -j4 O=../kernel-out/ ARCH=arm64 CROSS_COMPILE=aarch64-linux-gnu- | |
#mkdir ../kernel-out/out-modules/ | |
#make O=../kernel-out/ ARCH=arm64 CROSS_COMPILE=aarch64-linux-gnu- INSTALL_MOD_PATH=../kernel-out/out-modules/ modules_install |
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diff --git a/configure b/configure | |
index e85d6baf8f..0abad3f459 100755 | |
--- a/configure | |
+++ b/configure | |
@@ -5362,9 +5362,9 @@ if test "$mingw32" = "yes" ; then | |
fi | |
# We can only support ivshmem if we have eventfd | |
-if [ "$eventfd" = "yes" ]; then | |
+#if [ "$eventfd" = "yes" ]; then |
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#!/usr/bin/env bash | |
if [ -f build-settings.sh ]; then | |
source build-settings.sh | |
else | |
echo "ERROR! Could not source build-settings.sh." | |
exit 1 | |
fi | |
SEED_DIR="/var/lib/snapd/seed" |
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project build/soong/ | |
diff --git a/cc/config/x86_darwin_host.go b/cc/config/x86_darwin_host.go | |
index 52d63514..1c7eb4ec 100644 | |
--- a/cc/config/x86_darwin_host.go | |
+++ b/cc/config/x86_darwin_host.go | |
@@ -83,6 +83,7 @@ var ( | |
"10.12", | |
"10.13", | |
"10.14", |
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[Desktop Entry] | |
Name=Visual Studio Code | |
Exec=env GDK_BACKEND=x11 GDK_SCALE=2 /home/phablet/Downloads/VSCode-linux-arm64/code --force-device-scale-factor=2 %U | |
Icon=/home/phablet/Downloads/VSCode-linux-arm64/resources/app/resources/linux/code.png | |
Terminal=false | |
Type=Application | |
X-Ubuntu-Touch=true | |
X-Ubuntu-Splash-Color=#FFFFFF | |
Path=/home/phablet/Downloads/VSCode-linux-arm64 | |
X-Ubuntu-XMir-Enable |
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Imagine sitting/lazily lying on your couch with your tablet, | |
getting a call from someone on your Ubuntu Touch smartphone, | |
and having to start working on a document, preferrably in an | |
environment you are already having a familiarity with. | |
You get sent an attachment over the internet by someone, | |
need to include those in your document, and call it a day. | |
Now how do we make this workflow a simple matter? | |
Open your laptop and it's just there, and you are in complete |
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1. The texture target needs to be GLES20.GL_TEXTURE_EXTERNAL_OES instead of GL_TEXTURE_2D, e.g. in the glBindTexture calls and glTexParameteri calls. | |
2. In the fragment shader define a requirement to use the extension: | |
#extension GL_OES_EGL_image_external : require | |
3. For the texture sampler used in the fragment shader, use samplerExternalOES instead of sampler2D. | |
Everything below here is all in the C code, no more Java. | |
4. In the C code, use glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, eglImage) to specify where the data is, instead of using glTexImage2D family of functions. |
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diff --git a/qtwebengine-chromium/chromium/content/gpu/BUILD.gn b/qtwebengine-chromium/chromium/content/gpu/BUILD.gn | |
index 872ddb841..2c2c1e8d2 100644 | |
--- a/qtwebengine-chromium/chromium/content/gpu/BUILD.gn | |
+++ b/qtwebengine-chromium/chromium/content/gpu/BUILD.gn | |
@@ -92,7 +92,8 @@ target(link_target_type, "gpu_sources") { | |
"//ui/gl", | |
"//ui/gl/init", | |
"//ui/latency/ipc", | |
- ] | |
+ "//components/services/quarantine/public/mojom", |
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*** snapd-2.57.5+20.04ubuntu0.1/cmd/snap-confine/mount-support.c Mon Nov 28 04:54:57 2022 | |
--- snapd.patched/cmd/snap-confine/mount-support.c Tue Dec 13 20:50:41 2022 | |
*************** | |
*** 585,590 **** | |
--- 585,599 ---- | |
// and it has a large duplicated view of many mount points. Note that this | |
// is only applicable to ubuntu-core systems. | |
sc_detach_views_of_writable(config->distro, config->normal_mode); | |
+ | |
+ // On Android-based hybris/Halium devices the driver stack is |