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From 775bad6fad033edfdc69c6e816a8a7c4d8ffbcf6 Mon Sep 17 00:00:00 2001 | |
From: Alfred Neumayer <[email protected]> | |
Date: Tue, 12 Dec 2023 10:37:03 +0100 | |
Subject: [PATCH] libsofia-sip-ua: Reuse port on all transport types | |
Enable reuse of previously allocated ports before binding sockets. | |
--- | |
libsofia-sip-ua/su/su.c | 2 +- | |
libsofia-sip-ua/tport/tport_type_tls.c | 5 +++++ | |
libsofia-sip-ua/tport/tport_type_udp.c | 4 ++++ |
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# /etc/systemd/system/docker.service.d/override.conf | |
[Service] | |
ExecStart= | |
ExecStart=/usr/bin/dockerd --iptables=false -H fd:// --containerd=/run/containerd/containerd.sock |
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# Make ubports-qa succeed | |
sudo umount /usr/libexec/lxc-android-config/device-hacks | |
sudo umount /etc/profile.d | |
sudo umount /usr/lib/systemd/user | |
sudo umount /lib/udev/rules.d/70-android.rules | |
sudo umount /lib/udev/rules.d/99-android.rules | |
sudo mkdir /root/snap | |
# Enable writable paths | |
sudo ubports-qa install focal_-_snapd |
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static GLint | |
xwl_eglstream_compile_glsl_prog(GLenum type, const char *source) | |
{ | |
GLint ok; | |
GLint prog; | |
prog = glCreateShader(type); | |
glShaderSource(prog, 1, (const GLchar **) &source, NULL); | |
glCompileShader(prog); | |
glGetShaderiv(prog, GL_COMPILE_STATUS, &ok); |
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*** snapd-2.57.5+20.04ubuntu0.1/cmd/snap-confine/mount-support.c Mon Nov 28 04:54:57 2022 | |
--- snapd.patched/cmd/snap-confine/mount-support.c Tue Dec 13 20:50:41 2022 | |
*************** | |
*** 585,590 **** | |
--- 585,599 ---- | |
// and it has a large duplicated view of many mount points. Note that this | |
// is only applicable to ubuntu-core systems. | |
sc_detach_views_of_writable(config->distro, config->normal_mode); | |
+ | |
+ // On Android-based hybris/Halium devices the driver stack is |
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diff --git a/qtwebengine-chromium/chromium/content/gpu/BUILD.gn b/qtwebengine-chromium/chromium/content/gpu/BUILD.gn | |
index 872ddb841..2c2c1e8d2 100644 | |
--- a/qtwebengine-chromium/chromium/content/gpu/BUILD.gn | |
+++ b/qtwebengine-chromium/chromium/content/gpu/BUILD.gn | |
@@ -92,7 +92,8 @@ target(link_target_type, "gpu_sources") { | |
"//ui/gl", | |
"//ui/gl/init", | |
"//ui/latency/ipc", | |
- ] | |
+ "//components/services/quarantine/public/mojom", |
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1. The texture target needs to be GLES20.GL_TEXTURE_EXTERNAL_OES instead of GL_TEXTURE_2D, e.g. in the glBindTexture calls and glTexParameteri calls. | |
2. In the fragment shader define a requirement to use the extension: | |
#extension GL_OES_EGL_image_external : require | |
3. For the texture sampler used in the fragment shader, use samplerExternalOES instead of sampler2D. | |
Everything below here is all in the C code, no more Java. | |
4. In the C code, use glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, eglImage) to specify where the data is, instead of using glTexImage2D family of functions. |
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Imagine sitting/lazily lying on your couch with your tablet, | |
getting a call from someone on your Ubuntu Touch smartphone, | |
and having to start working on a document, preferrably in an | |
environment you are already having a familiarity with. | |
You get sent an attachment over the internet by someone, | |
need to include those in your document, and call it a day. | |
Now how do we make this workflow a simple matter? | |
Open your laptop and it's just there, and you are in complete |
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[Desktop Entry] | |
Name=Visual Studio Code | |
Exec=env GDK_BACKEND=x11 GDK_SCALE=2 /home/phablet/Downloads/VSCode-linux-arm64/code --force-device-scale-factor=2 %U | |
Icon=/home/phablet/Downloads/VSCode-linux-arm64/resources/app/resources/linux/code.png | |
Terminal=false | |
Type=Application | |
X-Ubuntu-Touch=true | |
X-Ubuntu-Splash-Color=#FFFFFF | |
Path=/home/phablet/Downloads/VSCode-linux-arm64 | |
X-Ubuntu-XMir-Enable |
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project build/soong/ | |
diff --git a/cc/config/x86_darwin_host.go b/cc/config/x86_darwin_host.go | |
index 52d63514..1c7eb4ec 100644 | |
--- a/cc/config/x86_darwin_host.go | |
+++ b/cc/config/x86_darwin_host.go | |
@@ -83,6 +83,7 @@ var ( | |
"10.12", | |
"10.13", | |
"10.14", |
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