- commitment to open source
- scalability
- transparency
- modularity
- standardization
- iteration
- avoiding reinvention
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| ```python | |
| # create shifted copies | |
| from numpy import arange | |
| from scipy.ndimage.interpolation import shift | |
| ``` | |
| ```python | |
| # create shifted copies |
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| const mat4 = require('gl-mat4') | |
| const sphere = require('primitive-icosphere') | |
| const regl = require('regl')() | |
| const camera = require('lookat-camera')() | |
| var mesh = sphere(1, {subdivisions: 1}) | |
| const cube = regl({ | |
| frag: ` | |
| precision mediump float; |
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| const mat4 = require('gl-mat4') | |
| const sphere = require('primitive-icosphere') | |
| const fit = require('canvas-fit') | |
| const normals = require('angle-normals') | |
| const regl = require('regl')() | |
| const camera = require('lookat-camera')() | |
| var mesh = sphere(1, { | |
| subdivisions: 5 | |
| }) |
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| # neurofinder submission | |
| # local nmf | |
| # | |
| # requirements: | |
| # thunder-python v1.2.0 | |
| # thunder-extraction v1.1.0 | |
| import json | |
| import thunder as td | |
| from extraction import NMF |
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The following should work on a fresh Mac. It should also work if you already have some kind of Python installed, but depending on what you've done, you might run into trouble.
I'm assuming just basic familiarity with opening the terminal app.
First, install the xcode development tools if you haven't already (it's a ~200MB download) by typing this into the terminal
xcode-select --install
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