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/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
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Shader "Tesselation/Triangle_Tesselation" { | |
Properties { | |
_TessEdge ("Edge Tess", Range(1,64)) = 2 | |
} | |
SubShader { | |
Pass { | |
CGPROGRAM | |
#pragma target 5.0 | |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using UnityEngine; | |
/// <summary> | |
/// A simple free camera to be added to a Unity game object. | |
/// | |
/// Keys: |
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#ifndef __QUATERNION__ | |
#define __QUATERNION__ | |
#define HALF_DEG2RAD 8.72664625e-3 | |
float4 quaternion(float3 normalizedAxis, float degree) { | |
float rad = degree * HALF_DEG2RAD; | |
return float4(normalizedAxis * sin(rad), cos(rad)); | |
} | |
float4 qmul(float4 a, float4 b) { |
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using UnityEngine; | |
/// <summary> | |
/// GameビューにてSceneビューのようなカメラの動きをマウス操作によって実現する | |
/// </summary> | |
[RequireComponent(typeof(Camera))] | |
public class SceneViewCamera : MonoBehaviour | |
{ | |
[SerializeField, Range(0.1f, 10f)] | |
private float wheelSpeed = 1f; |
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## Unity ## | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
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using UnityEditor; | |
using UnityEngine; | |
[CustomEditor(typeof(MeshFilter))] | |
public class NormalsVisualizer : Editor { | |
private const string EDITOR_PREF_KEY = "_normals_length"; | |
private Mesh mesh; | |
private MeshFilter mf; | |
private Vector3[] verts; |
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using UnityEngine; | |
[RequireComponent(typeof(Camera))] | |
public class SceneCameraController : MonoBehaviour | |
{ | |
public Vector3 targetPoint; // 注視点 | |
public float rotateSpeed = 10; | |
public float translateSpeed = 1; | |
public float zoomSpeed = 5; |
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/* | |
The MIT License (MIT) | |
Copyright (c) 2018 Eric Arnebäck | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is |
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